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  1. How to Play Published Adventures Solo

    I left this for last despite it is what many players want to do for various reasons, because oh boy, is it hard to incorporate to Solo Mode! But as your friendly neighborhood Soloist, I will try my best to explain different points of views and methods for this type. FGU made it way easier than I originally thought.

    Points of Views on Methodology

    1. Selective Reading

    In his book DM Yourself, Tom Scutt details

    "...techniques to navigate the
    ...

    Updated February 15th, 2025 at 02:03 by Tempered7

    Categories
    Solo Play with FGU
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  2. Why & How to Utilize Story Mechanics

    In Mechanics of Game Story, I briefly mentioned which elements of game story you can use to create an exciting flow for your scenes. Now, let's expand on it.

    # WHY

    "It all starts with a desire. A desire to have..."
    Your PC's goals are your goals as the sole player in the solo game world. But just a PC trying to achieve a goal does not CREATE enough material for a STORY. When you add NPC goals that intermingle with PC's goals, you can create more INTERACTION. ...

    Updated August 29th, 2024 at 10:06 by Tempered7

    Categories
    Solo Play with FGU
  3. End of the Session

    What will happen next?

    This is the question! This is the mood you want to create for yourself in a Solo Play Session. That's why too much detail is an obstacle in this type of play. You need just enough info to kickstart your first scene, and nothing else. You'll discover the rest in rest of your sessions.

    Your only concern should be what is in front of your PC in here and now.

    # Hang In There, Baby


    Always END your sessions WITH a CLIFFHANGER, ...

    Updated August 14th, 2024 at 00:46 by Tempered7

    Categories
    Solo Play with FGU
  4. Mechanics of Game Story

    When you learn to quickly establish your first scene by trial and error and repetition, the rest will come easily. So, if you fail at first don't worry, it is even expected, just try again. Solo Play is more of a learned skill rather than something naturally comes to you. Try to have control over the Core Game Loop, especially Freeform Association.

    Keep creating more story content by using the same methods: ASK questions depending on current CONTEXT - Use Freeform Association - Roll ...

    Updated February 2nd, 2025 at 22:26 by Tempered7

    Categories
    Solo Play with FGU
  5. Freeform Association

    Do you remember the epic plot twist in 1995 crime thriller "The Usual Suspects" where a crippled con-artist called Verbal (Kevin Spacey) created the legend of a shadowy crime lord Kayser Söze in front of a US Customs Agent?

    Freeform Association is an improvisation method where you link randomly generated words into a coherent (piece of a) story. Just as in Improv Theater. This is a part of content creation method, and not a standalone way to make up your story. You'll only ...

    Updated November 9th, 2024 at 13:17 by Tempered7

    Categories
    Solo Play with FGU
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