TALES of the VALIANT
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  1. Exploration In Solo Mode - Part III

    Since this is the relevant part of Exploration series, Obstacle Creation is our subject. You can create your own Solo Adventure with just an empty hex map and random tables. Hex-Crawling let's you simulate harsh survival conditions in old games. Or you can play it as a lighthearted RPG adventure.

    # Out of an Empty Shape

    Hexagon.png
    Masterpiece drawing of hex thingy

    A hex grid is like a six sided dice that can lead you to randomized ...

    Updated September 12th, 2024 at 21:16 by Tempered7

    Categories
    Solo Play with FGU
  2. Exploration In Solo Mode - Part II

    I discussed the first way of exploration in Part I. It is for new players who want to discover a setting that they don't know anything about. But if you want to create your own setting as the story unfolds, there are tips & tricks for it, too. But first, let's define "Exploration."

    # What to Explore?

    "Exploration, noun: A careful systematic search."
    But search for what? When talking about exploration, don't just think a wilderness map, ...

    Updated February 1st, 2025 at 01:55 by Tempered7

    Categories
    Solo Play with FGU
  3. Exploration In Solo Mode - Part I

    There are 2 main ways for Exploration in Solo Play. Since this is the most preferred one for newcomers, I'll start with discovering a setting book. The other one is create-as-you-go from scratch.

    # Discovering An Established Setting

    Discovering setting lore as a player is one thing. But discovering the lore in the perspective of your PC is what makes the lore personal.
    Remember when I briefly mentioned that you can use a setting book to discover it in gameplay ...

    Updated February 2nd, 2025 at 08:29 by Tempered7

    Categories
    Solo Play with FGU
Cosmere RPG Beta Launch

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