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May 14th, 2026, 04:51 #141Crusader
- Join Date
- Jan 2024
- Posts
- 24
Discovered another:
Countdown adjustments in the countdown window are not visible in the chat window to players, even if the eye icon has been toggled by the GM.
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May 15th, 2026, 23:22 #142Templar
- Join Date
- Mar 2007
- Posts
- 116
Otoh, people often forget the reaction rolls don't have anything to do with hope and fear. Having neutral colored dice has helped with that in my group.
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May 21st, 2026, 13:57 #143
I haven't missed the last two reports, just currently working through updating the ruleset to get connection to the new effects system. Will be looking these over when the update is complete.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 22nd, 2026, 11:08 #144Crusader
- Join Date
- May 2016
- Location
- UK
- Posts
- 14
I was wondering why the active loadout lets you choose 6 cards rather than 5? Rules state 5 and rest to go in vault, unless there's an erratum I haven't seen.
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May 22nd, 2026, 14:07 #145
It shouldn't really have a gate, but I was testing with 6. There are traits and features out there that could let you exceed the loadout count. Plus homebrew campaign frame options could allow it.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 22nd, 2026, 21:08 #146Templar
- Join Date
- Mar 2007
- Posts
- 116
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May 22nd, 2026, 22:03 #147Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 22nd, 2026, 22:04 #148Adept
- Join Date
- Apr 2019
- Posts
- 3
Good afternoon!
At present we are only able to select one downtime move during short or long rests and there is no second window that pops up afterward for the second downtime move. This means that currently you have to use the rest feature twice in order to complete both of your downtime activities:
rest window.jpgLast edited by Morinoonna; May 22nd, 2026 at 22:52.
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May 23rd, 2026, 00:36 #149Templar
- Join Date
- Mar 2007
- Posts
- 116
Ah, I wasn't sure it was supposed to work, so I didn't report it as a bug. Here's an adversary with the DMG: 1d8 effect applied, but the damage roll is not effected.
Screenshot 2026-05-22 173450.png
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May 23rd, 2026, 00:37 #150Templar
- Join Date
- Mar 2007
- Posts
- 116
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