Fantasy Grounds Merchandise
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  1. #141
    Discovered another:

    Countdown adjustments in the countdown window are not visible in the chat window to players, even if the eye icon has been toggled by the GM.

  2. #142
    Otoh, people often forget the reaction rolls don't have anything to do with hope and fear. Having neutral colored dice has helped with that in my group.

  3. #143
    I haven't missed the last two reports, just currently working through updating the ruleset to get connection to the new effects system. Will be looking these over when the update is complete.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #144
    I was wondering why the active loadout lets you choose 6 cards rather than 5? Rules state 5 and rest to go in vault, unless there's an erratum I haven't seen.

  5. #145
    It shouldn't really have a gate, but I was testing with 6. There are traits and features out there that could let you exceed the loadout count. Plus homebrew campaign frame options could allow it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #146
    Quote Originally Posted by superteddy57 View Post
    I haven't missed the last two reports, just currently working through updating the ruleset to get connection to the new effects system. Will be looking these over when the update is complete.
    Nice! I tried using the DMG effect and was sad it didn't work

  7. #147
    Quote Originally Posted by Agamon View Post
    Nice! I tried using the DMG effect and was sad it didn't work
    When you are experiencing issues, it's best to provide details on what you are seeing and what you are expecting. Steps to replicate are almost essential for rolls as then I can try to repeat what you are doing to see where it's failing.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #148
    Good afternoon!

    At present we are only able to select one downtime move during short or long rests and there is no second window that pops up afterward for the second downtime move. This means that currently you have to use the rest feature twice in order to complete both of your downtime activities:

    rest window.jpg
    Last edited by Morinoonna; May 22nd, 2026 at 22:52.

  9. #149
    Quote Originally Posted by superteddy57 View Post
    When you are experiencing issues, it's best to provide details on what you are seeing and what you are expecting. Steps to replicate are almost essential for rolls as then I can try to repeat what you are doing to see where it's failing.
    Ah, I wasn't sure it was supposed to work, so I didn't report it as a bug. Here's an adversary with the DMG: 1d8 effect applied, but the damage roll is not effected.

    Screenshot 2026-05-22 173450.png

  10. #150
    Quote Originally Posted by Morinoonna View Post
    Good afternoon!

    At present we are only able to select one downtime move during short or long rests and there is no second window that pops up afterward for the second downtime move. This means that currently you have to use the rest feature twice in order to complete both of your downtime activities:

    rest window.jpg
    That's intentional. It lets you have three rest moves if you're an elf, or to share rest moves.

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