Thread: 5E - Aura Effects Coding
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August 15th, 2024, 10:41 #191
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- Nov 2018
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- 21
Thank you again! Fiddling around with the custom effects worked out quite well.
Here's what I came up with:
(CODE) Festering Aura; AURA: 15 cube,once,cloudkill; AoE Festering Aura; IF: FACTION(notself); IF: !CUSTOM(Undead Tamer); SAVES: (SDC) CON; SAVEADD: Festering (/CODE)
And the custom effect:
(CODE) Festering; poisoned - one turn, Remove Start Turn (/CODE)
One final thing (not related to FG proper); how do you list the code in the scrolling tab.Last edited by metaldm007; August 15th, 2024 at 20:13. Reason: Correcting post layout
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August 15th, 2024, 20:07 #192-MrDDT
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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August 15th, 2024, 20:14 #193
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- Nov 2018
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Alright, let's give this a shot
Code:Festering Aura; AURA: 15 cube,once,cloudkill; AoE Festering Aura; IF: FACTION(notself); IF: !CUSTOM(Undead Tamer); SAVES: (SDC) CON; SAVEADD: Festering
Code:Festering; poisoned - one turn, Remove Start Turn
Last edited by metaldm007; August 15th, 2024 at 20:36. Reason: Hopefully got it right this time
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August 23rd, 2024, 20:27 #194
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- Jun 2020
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- 11
Hi everyone! Im trying to setup the aura effect for the Aura of Warding: AURA: 10 friend; Aura of Warding; RESIST: spell
I do have the automatic spell resistance ext (maybe its outdated) but its not working. It not resisting spell damage.
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August 23rd, 2024, 21:18 #195
I'd check if the resist works on its own
RESIST: spell
If not and you have BCEG then use the following instead. BCEG will conflict (as in don't use both at the same time) with automatic spell resistance since ASR adds spell as a damage type and BCEG it is an attack type
IF: ATK(spell); RESIST: all
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August 24th, 2024, 02:07 #196
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- Jun 2020
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August 24th, 2024, 02:23 #197
Maybe. Whatever is doing the damage you are going to want to make sure it is also doing spell damage. So it should have ,spell in addition to whatever other damage type it is doing
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September 11th, 2024, 16:28 #198
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- Jun 2020
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I wasnt able to do anything regarding this until now. So automatic spell resistance does work, as well as the aura of warding. The problem is that for this to work, the damage effect needs to have spell as damage type, but for my NPCs and spells, nothing has spell as damage type by default.
Is there any way arround this? Please dont tell me that every time the party faces a spell caster, I need to manually add spell dmg type to everything they do...
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September 11th, 2024, 19:07 #199
You would need to get an extension that does this for all the spells, there is no way to know unless someone tells which damages are spell damage vs non spell damage.
For this I use Equipped Effects ext with modules that have effect coding in it from Grim Press, called 5e Automatic Effects.-MrDDT
Discord @mrddt
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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September 26th, 2024, 21:43 #200
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- Jan 2020
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Is this extension no longer working? I have the forge version, but it doesn't work, does anyone have another version that works?
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