Cosmere RPG Beta Launch
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  1. #191
    Thank you again! Fiddling around with the custom effects worked out quite well.

    Here's what I came up with:
    (CODE) Festering Aura; AURA: 15 cube,once,cloudkill; AoE Festering Aura; IF: FACTION(notself); IF: !CUSTOM(Undead Tamer); SAVES: (SDC) CON; SAVEADD: Festering (/CODE)

    And the custom effect:
    (CODE) Festering; poisoned - one turn, Remove Start Turn (/CODE)

    One final thing (not related to FG proper); how do you list the code in the scrolling tab.
    Last edited by metaldm007; August 15th, 2024 at 19:13. Reason: Correcting post layout

  2. #192
    Quote Originally Posted by metaldm007 View Post
    Thank you again! Fiddling around with the custom effects worked out quite well.

    Here's what I came up with:
    Festering Aura; AURA: 15 cube,once,cloudkill; AoE Festering Aura; IF: FACTION(notself); IF: !CUSTOM(Undead Tamer); SAVES: (SDC) CON; SAVEADD: Festering

    And the custom effect:
    Festering; poisoned - one turn, Remove Start Turn

    One final thing (not related to FG proper); how do you list the code in the scrolling tab.
    You put the

    CODE Thisisthecodetext /CODE

    where the words CODE and /CODE will have brackets around them.

  3. #193
    Alright, let's give this a shot
    Code:
     Festering Aura; AURA: 15 cube,once,cloudkill; AoE Festering Aura; IF: FACTION(notself); IF: !CUSTOM(Undead Tamer); SAVES: (SDC) CON; SAVEADD: Festering
    And the custom effect:
    Code:
     Festering; poisoned - one turn, Remove Start Turn
    Last edited by metaldm007; August 15th, 2024 at 19:36. Reason: Hopefully got it right this time

  4. #194
    Hi everyone! Im trying to setup the aura effect for the Aura of Warding: AURA: 10 friend; Aura of Warding; RESIST: spell
    I do have the automatic spell resistance ext (maybe its outdated) but its not working. It not resisting spell damage.

  5. #195
    Quote Originally Posted by Zengar View Post
    Hi everyone! Im trying to setup the aura effect for the Aura of Warding: AURA: 10 friend; Aura of Warding; RESIST: spell
    I do have the automatic spell resistance ext (maybe its outdated) but its not working. It not resisting spell damage.
    I'd check if the resist works on its own

    RESIST: spell

    If not and you have BCEG then use the following instead. BCEG will conflict (as in don't use both at the same time) with automatic spell resistance since ASR adds spell as a damage type and BCEG it is an attack type
    IF: ATK(spell); RESIST: all

  6. #196
    Quote Originally Posted by rhagelstrom View Post
    I'd check if the resist works on its own

    RESIST: spell

    If not and you have BCEG then use the following instead. BCEG will conflict (as in don't use both at the same time) with automatic spell resistance since ASR adds spell as a damage type and BCEG it is an attack type
    IF: ATK(spell); RESIST: all
    RESIST: spell isnt working
    I have better combat effects and advanced effects extention, but I dont know what BCEG is. Could another extension have conflicts with auto spell res?

  7. #197
    Maybe. Whatever is doing the damage you are going to want to make sure it is also doing spell damage. So it should have ,spell in addition to whatever other damage type it is doing

  8. #198
    Quote Originally Posted by rhagelstrom View Post
    Maybe. Whatever is doing the damage you are going to want to make sure it is also doing spell damage. So it should have ,spell in addition to whatever other damage type it is doing
    I wasnt able to do anything regarding this until now. So automatic spell resistance does work, as well as the aura of warding. The problem is that for this to work, the damage effect needs to have spell as damage type, but for my NPCs and spells, nothing has spell as damage type by default.
    Is there any way arround this? Please dont tell me that every time the party faces a spell caster, I need to manually add spell dmg type to everything they do...

  9. #199
    Quote Originally Posted by Zengar View Post
    I wasnt able to do anything regarding this until now. So automatic spell resistance does work, as well as the aura of warding. The problem is that for this to work, the damage effect needs to have spell as damage type, but for my NPCs and spells, nothing has spell as damage type by default.
    Is there any way arround this? Please dont tell me that every time the party faces a spell caster, I need to manually add spell dmg type to everything they do...
    You would need to get an extension that does this for all the spells, there is no way to know unless someone tells which damages are spell damage vs non spell damage.

    For this I use Equipped Effects ext with modules that have effect coding in it from Grim Press, called 5e Automatic Effects.

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