Thread: 5E - Exhausted
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March 12th, 2025, 23:16 #151
Version Update: v2.7
Fixed: Options not working for 20 rolls sometimes depending
Removed verbose option (Walk this way handles SPEED, Life Ledger handles HP and Char Effects Display can handle the rest if it wants to)
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Yesterday, 11:27 #152
Patriarch
- Join Date
- Feb 2017
- Location
- the seaside, UK
- Posts
- 480
Hi,
just got down to test v2.7 and unfortunately it isn't adding any level of exhaustion after Healing from '0'HP. This is in both an on going campaign (with many other extensions) and a newly created 5e campaign with just this extension using pre-made PCs from the Tutorial Campaign. I've tried cycling through the options but nothing so far.
Also I just tried manually adding the Exhaustion condition from the effects panel and it refuses to be added to the PC (all other conditions add as expected).
Cheers (and sorry),
SimonLast edited by Ludd_G; Yesterday at 11:30.
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Yesterday, 13:19 #153
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Yesterday, 13:59 #154
Patriarch
- Join Date
- Feb 2017
- Location
- the seaside, UK
- Posts
- 480
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Yesterday, 15:38 #155
I'm still seeing Exhaustion get double-counted for Initiative rolls only (PCs and NPCs from Character Sheets):
Screenshot 2025-03-13 093550.png
Additionally (and much less important, and not really your responsibility):
Exhaustion doesn't get picked up at all on Initiative rolls for NPCs by Right Click - Radial Menu - Roll Individual Initiative (via Critically Awesome Essentials extension).
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Yesterday, 16:09 #156
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Yesterday, 18:57 #157
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