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  1. #1161
    Quote Originally Posted by GEONE View Post
    Is there a way to set the targeting shape to be a line? I only see shapes for circle, square, triangle, and 4 different cones.

    Also what is the difference between each cone shape, and how do they differ from triangle?
    For a line you basically need a non-square aspect spell token... ie at 50 pixels per 5 foot square, a 500x50 pixel texture would be 10x1 squares or a line..

    If you are want an variable size line, then no... Id suggest setting up a segment and have the player drag out more than one spell token..ie make a 100x50 pixel for a 2x1 line segment that you place down multiple lines to make the longer line/curve etc..

    The other shapes are to do with different systems... some need 90 degree cones, and some use 60 degree cones... and then you have options to have the centre of the texture as the centre of the cone. Normally the cone shapes take up the full spell token and then rotation happens in the 'middle' of the spell token cone... ( The other shape just allow it to rotate on the cone focus point, but you have to track the cone with the mouse as it rotates to make sure you stay over the spell token etc.. but requires the bottom half to the spell token to be blank to allow the cone start point to be in the middle of the texture/spell token.)

    Hope this helps,
    Pete

    edit: triangle has a 'flat' end to it, cone has a 'cured' end to it. Its again a difference between different rule systems.
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    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  2. #1162
    Thanks so much! It would be handy if there was some documentation for this extension so users don't have to flip through 100+ pages of this thread to figure out all the features. I didn't even know you could rotate by small increments or attach spell effects directly to player tokens until I looked through this thread for an answer to my question.

  3. #1163
    Hi! Just bought the extension. Some of the thread posts imply there is a way to automatically target any creatures within the spell token's area... Is this true? If so, how?

  4. #1164
    Quote Originally Posted by mwfantasygrounds View Post
    Hi! Just bought the extension. Some of the thread posts imply there is a way to automatically target any creatures within the spell token's area... Is this true? If so, how?
    Place the spell token on the map where you want it. Right click the spell token and click the correct group you want to target, foes or allies. Holding shift and clicking either, will target all in the area of the spell token.

  5. #1165
    ah, okay. I was wondering what those buttons did - they did nothing because of the collision percentage and/or area. Thanks!

  6. #1166
    one more question / confirmation, reading thru the thread it seems like an FG limitation that we can't have the auto target work accurately for things like rays/lines and cones, right? Since tokens are always squares?
    Last edited by mwfantasygrounds; February 10th, 2025 at 15:46.

  7. #1167
    Quote Originally Posted by mwfantasygrounds View Post
    one more question / confirmation, reading thru the thread it seems like an FG limitation that we can't have the auto target work accurately for things like rays/lines and cones, right? Since tokens are always squares?
    It works for all B9 spell tokens. Rays/Lines and Cones also work just fine. Test it out, you will see.

  8. #1168
    Since the last few rounds of updates, I noticed that Spell Tokens interferes with the power tab in the 4E ruleset. I have not tried any other rules sets so I can verify if this happens here.
    Look at the included picture, the link to the power is now under the uses check boxes.

    SpellTokenGlitch.png
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