DICE PACKS BUNDLE
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  1. #241

    advanced effects.

    i confirm this has clashed with your latest move of gmonly fields for extented item effects....

    you now cannot add any effects to items if the item is unlocked.
    if locked you can see item effects.

    sorry....

  2. #242
    Hi, unfortunately I haven't had time recently to handle the updates for my extensions and don't foresee having time for this in the near future.

    Quote Originally Posted by bmos View Post
    Hey y'all.

    I've been having a hard time finding time to work on these extensions lately, since I haven't personally been using FG in quite a while and I've had a lot of stuff (mostly good) going on in my life.
    A number of my extensions are not working so great with the August ruleset updates (mostly just some UI stuff) and there are another set of breaking changes coming down the pipe later this month also (generally good changes I'm sure).

    I am monitoring all my GitHub repos, so if anyone has the skills and motivation to make pull requests to update them as needed I am here to assist in that.
    I also am open to requests from other devs who want to take over these extensions and if someone does step up for an extension I can eventually transfer repos/forge items to you.
    I hope to keep Aura Effect going until the official AoE/proximity effect features make it into FG, but updates to the rest of this stuff will probably be limited.

    Sorry for the disruption to all who rely on these for their games.
    Thank you all for the support and messages over the years, this has been a great community to be part of and I hope to get back to playing in FG again someday.

  3. #243
    The Action Only checkbox seems to not be working any longer.
    I created an effect on a weapon, that just has text, such as "dagger" or "unarmed strike". This effect was set to Action Only.
    I then created another effect that does an IF: CUSTOM(dagger); ATK: 2
    The IF is seeing the dagger affect at all times and not just when the individual weapon with the dagger effect is used.
    I see that like myself bmos is currently unable to update the extension. So I'm just posting this here so others know there is a problem.
    I tested this with just this extension loaded so I know it's a problem here and not some conflict with another extension.

  4. #244
    Anyone else experiencing issues with this mod after the latest update? I am getting this error:

    [2/20/2025 12:07:25 AM] [ERROR] Script execution error: [string "..PG-Advanced-Effects:../char_weapon_AE.lua"]:52: attempt to index global 'damageview' (a nil value)

  5. #245
    Yes, i have also error and when i go to action tab there are like icons instead the bar with different attack bonus attack

  6. #246
    Yes. Same error in my case:
    [2/19/2025 7:00:05 PM] [ERROR] Script execution error: [string "..PG-Advanced-Effects:../char_weapon_AE.lua"]:52: attempt to index global 'damageview' (a nil value)

  7. #247
    yup, I assume it's something to do with the character sheet gui refresh? Hopefully someone figures out how to edit it so we can do a patch, basically all my magic items use this

  8. #248

    Join Date
    Apr 2020
    Location
    Helsinki, Finland
    Posts
    13
    Look's like someone fixed the problem, all the effects are back.
    To who ever it was, Thank you from the bottom of my hearth.

  9. #249
    I can confirm that Advanced Effects is working as well. Thank you to the developer who fixed the issue.

  10. #250
    Awesome, that's fantastic!

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