Thread: bmos' extensions
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April 1st, 2023, 02:03 #441
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April 13th, 2023, 15:17 #442
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May 24th, 2023, 22:11 #443
- Join Date
- Sep 2015
- Posts
- 79
Found a bug in the custom item generator that seems really easy to replicate.
A weapon that is not identified when added to the sheet that becomes identified later will have it's masterwork and magic bonuses to hit stack.
The method to recreate is to have a magic sword(+1 longsword) that is not identified. Add it to a character's inventory. It will automatically spawn the actions functions treating it as a masterwork. When it's identified later it will have +2 to attack instead of just the +1 it's meant to have.
Additionally, while it's no doubt been mentioned a dozen times before, the secondary enchantments still don't take. If I am to make a +1 Flaming Longsword it's just a +1 longsword, the 1d6 fire damage doesn't take.
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December 14th, 2023, 03:13 #444
Party Inventory Weight just got updated for compatibility with the new rulesets.
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March 8th, 2024, 01:24 #445
Last edited by bmos; March 8th, 2024 at 11:33.
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March 8th, 2024, 04:03 #446
- Join Date
- Mar 2020
- Posts
- 555
Hi, Is there a list of extensions that support PF2e? These look wonderful and I would love to use them in PF2E!
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March 8th, 2024, 11:34 #447
Yes! I have 8
1. https://forge.fantasygrounds.com/shop
2. click "search filters"
3. set product category to pf 2
4. search "bmos" in the search box
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September 4th, 2024, 13:26 #448
Hey y'all.
I've been having a hard time finding time to work on these extensions lately, since I haven't personally been using FG in quite a while and I've had a lot of stuff (mostly good) going on in my life.
A number of my extensions are not working so great with the August ruleset updates (mostly just some UI stuff) and there are another set of breaking changes coming down the pipe later this month also (generally good changes I'm sure).
I am monitoring all my GitHub repos, so if anyone has the skills and motivation to make pull requests to update them as needed I am here to assist in that.
I also am open to requests from other devs who want to take over these extensions and if someone does step up for an extension I can eventually transfer repos/forge items to you.
I hope to keep Aura Effect going until the official AoE/proximity effect features make it into FG, but updates to the rest of this stuff will probably be limited.
Sorry for the disruption to all who rely on these for their games.
Thank you all for the support and messages over the years, this has been a great community to be part of and I hope to get back to playing in FG again someday.
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September 5th, 2024, 13:29 #449
Hi Bmos, thanks for the update and good to hear things in your life are moving forward. Also thanks for all you've done over the years! I'll take a look at your repos and message you as I've the motivation to at least make some pull requests as needed.
Games Running:
WePF Shattered Star (Pathfinder 1e)
Savage Sci-Fi Sundays (SWADE Seven Worlds)
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September 5th, 2024, 15:45 #450My extensions for 3.5e and Pathfinder
Bug reports please here
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