TALES of the VALIANT
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  1. #1121
    lawsonj2019's Avatar
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    Jan 2012
    Location
    Bourne, Lincolnshire, United Kingdom
    Posts
    8
    I think I have an issue with the Spacecraft Combat Tracker. The "phase" box has no entries, and clicking on the next phase button reports an error in the console. There are two "round" boxes and neither are filled in initially.

    Fantasy Grounds - v4.5.10 ULTIMATE (2024-08-20)
    Mongoose Traveller (2E) ruleset (2024-08-13) for Fantasy Grounds Copyright 2024 Smiteworks USA, LLC

    I have tested creating a new clean campaign with the Traveller ruleset, and I have only the Core Rulebook module activated — no extensions, and no other modules.

    When I click on the next phase button the following errors appear in the console...

    [10/4/2024 7:49:22 AM] [WARNING] window: Unable to locate control (label_init) specified in insertbefore attribute for control (spacer_buttons_header_add) in windowclass (sub_sct_header_host)
    [10/4/2024 7:49:32 AM] [ERROR] Script execution error: [string "C:.._sct_controls_host:button_nextphase"]:3: attempt to index global 'StarshipCombatManager' (a nil value)


    Using the general next button (the down arrow next to "Menu") appears to allow the turns to progress and the chat window shows we are moving from phase to phase. However, at the end of all the phases before we get onto a new round (which shows up in the chatlog) and the new round values get shown in the two(!) "round" boxes, another error pops up in the console log

    [10/4/2024 7:49:59 AM] [ERROR] Script execution error: [string "C:.._sct_controls_host:shiproundnumber"]:3: attempt to index field 'shipround' (a nil value)

    If I click on one of the two "next round" buttons, the chatlog shows we have moved onto the next round (and increments the value) but the values in the two round boxes remain the same.

    Here's the spacecraft tracker as I see it...

    Screenshot 2024-10-04 at 07.40.12.png

    Am I doing something incorrectly, or is there some form of bug?
    Last edited by lawsonj2019; October 4th, 2024 at 09:06.

  2. #1122
    Just pushed a hot fix update that should fix the errors on advancing Phase/Round in the ShipCombat Tracker. Please run a new Check for Updates, and let us know if you still see issues.

    Regards,
    JPG

  3. #1123
    lawsonj2019's Avatar
    Join Date
    Jan 2012
    Location
    Bourne, Lincolnshire, United Kingdom
    Posts
    8
    Yay! That's fixed it. Fast work. Thank you.

  4. #1124
    Hi everyone! Yesterday, I noticed a few things. Hit locations used to be rolled automatically after a hit, now they're not (but damage rolls still mention that no hit location was set, and the option is of course enabled). The Companion module is loaded, if that's a requirement. And I wanted to try the option for automated sustained critical hits and automated ship criticals, but the options are always reset to "off", even if I immediately reopen the options window. Other options are saved properly.

    I've tried disabling all extensions, resetting the settings etc. to no avail... I'd appreciate some help.

  5. #1125
    Quote Originally Posted by Sarkoptesmilbe View Post
    Hi everyone! Yesterday, I noticed a few things. Hit locations used to be rolled automatically after a hit, now they're not (but damage rolls still mention that no hit location was set, and the option is of course enabled). The Companion module is loaded, if that's a requirement. And I wanted to try the option for automated sustained critical hits and automated ship criticals, but the options are always reset to "off", even if I immediately reopen the options window. Other options are saved properly.

    I've tried disabling all extensions, resetting the settings etc. to no avail... I'd appreciate some help.
    I'll add these to my list for this week and give it a look. Thanks for letting us know!
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  6. #1126
    There are some quirks with data imported into the System form when you start tabbing down through the fields starting at System Name. Data will get erased or truncated and even after it is re-entered can still get erased or truncated if you continue to use tab to move through fields on the first tab.

    This issue is related to when I use an extension I created to import JSON data from travellermap.com. See threads about this problem here:
    https://www.fantasygrounds.com/forum...eb-Import-Tool

    and here:

    https://www.fantasygrounds.com/forum...th-the-ruleset

  7. #1127
    I'll respond further in your second thread.

    Regards,
    JPG

  8. #1128
    I have a player whose character sheet does not load properly into the CT or the Party Sheet when I drag-and-drop it in. The DEX and END values do not load, setting both stats at 0 (but not changing the character sheet itself). I've gone through the character sheet with him and found no issues there. I've considered working up a new copy of the character but I wanted to see if there are other alternatives. Any suggestions?

  9. #1129
    It's best to report bugs in the bug report threads. I have moved your report to this thread so developers can spot it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #1130
    The bug thread is a bit intimidating at 113 pages....

    But thanks for moving it over!

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