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December 2nd, 2024, 19:05 #1
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Game freezing buffering during play
Hello: During the last 2 sessions as a host with 7 players, my Fantasy Grounds will sometimes freeze during play, the cursor buffers as a blue circle, then the screen whitens. I have to close the program and restart, This has happened perhaps 3 times a session. I have tried restarting many times but it still seems to occur. Can you give me a list of things I should check, and if I have a system error how to detect it and clear it.
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December 2nd, 2024, 19:10 #2
Supreme Deity
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There is/was an outstanding issue with lighting causing lag on certain maps. We just pushed a new hot fix update this morning to help with that among other things. Please run a new Check for Updates and let us know if you are still seeing the slowdown on those maps.
Thanks,
JPG
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December 9th, 2024, 16:39 #3
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Last night session was even worse. Multiple times, there was disconnection. Several instances of buffering, screen freezing, and players being disconnected. IS it possible I have a system error? if yes, please provide some feedback, and steps I can take to remedy any problems.
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December 9th, 2024, 17:55 #4
I think the devs are going to need more details. At a minimum the sessions logs (i.e. Compile Logs) but they might also need the campaign uploaded and instructions on which map(s) you were using, number of players connected, and when you saw the lag.
Last edited by LordEntrails; December 9th, 2024 at 18:25.
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December 9th, 2024, 18:08 #5
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If you are running the Auras extension, you will need to disable for now. There is a known issue with the way that extension implements its behavior that causes heavy performance issues that we are still investigating.
Otherwise, as @LordEntrails mentions, we'll need a copy of the campaign folder zipped up for that campaign along with the name of the map affected.
Regards,
JPG
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December 9th, 2024, 20:01 #6
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Game crashing- screen buffering and freezing during play
I attached the campaign files (fgu_logs) below.
The maps affected during last night session were GTW Venmire Woods and Pathfinder Dungeon Danger.
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December 9th, 2024, 20:01 #7
Interesting... Auras feels about the same to me as it ever did with 100+ extensions loaded on a huge map with tons 40+ actors: about 1/3 of a second of lag during movement when something enters/exits the aura because of that movement.
I'd love to see that lag go down, but even as-is, it definitely beats the alternative of manually managing (both the areas of and effects of) a bunch of auras like this: "Aura of Madness; AURA: 20 80FFFFFF maddeningdarkness; ($) Aura of Madness; IF: !TYPE(aberration); DISSAV; IFT: !NAME(Star Spawn Grue); DISATK"
(Lighting and FX are off... at a minimum Clouds and Water are still not behaving correctly since 4.6.
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December 9th, 2024, 21:29 #8
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Since Auras are built into 2E ruleset by default (and that's what you are using according to the logs); you may need to disable/remove any aura effects you are using until that is resolved.
I did talk to Carl this morning; and we have another fix build coming (probably tomorrow) that should help with the Auras issue.
Otherwise, if that new build doesn't help, we'll need a zipped copy of the campaign and the map in question.
Regards,
JPG
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December 9th, 2024, 21:32 #9
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December 10th, 2024, 03:38 #10
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How long are you waiting for the problem to resolve? Opening large maps, new players connecting and other resource heavy actions have done that for a long time (years). I've almost always been able to wait them out (usually 10 - 30 seconds). Whatever problems 4.6 brought with it may have exacerbated this behavior, however. For me, the latest fixes have helped a little, but the performance is still not up to where it was in the last major version. Hopefully a little algorithm profiling will help to get things back on track.
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