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  1. #1

    After the update, the ability to rotate tokens disappeared.

    After the update, the ability to rotate tokens disappeared, and other minor bugs appeared.
    Previously, when pointing the mouse cursor at the token, the cursor turned into a hand, now this does not happen. Periodically, when changing the height of the token (alt + mouse roll), the height of all tokens on the map changes, it should not change only for a specific token.
    I'm sure these are not all bugs, these are the ones that I saw right away.

  2. #2
    To add to this, pins can't be placed freely on an image either. They automaticly clip to the middle of the hex, square or other kind of mesh you use.

    This is not useful if you use the pins as reminders for improvements or some such on a larger map.

  3. #3
    Trenloe's Avatar
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    Quote Originally Posted by Delirare View Post
    To add to this, pins can't be placed freely on an image either. They automaticly clip to the middle of the hex, square or other kind of mesh you use.

    This is not useful if you use the pins as reminders for improvements or some such on a larger map.
    This has been reported and will be looked into. The issue is that pins inadvertently started using the snap to grid setting. So, until the issue is fixed, you can work around it by temporarily unlocking snap to grid when adding/moving pins in an image.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4
    A new hot fix has been pushed to address the token rotation issue. Please run a new Check for Updates, and try again.

    The shortcut grid snapping is still on our list to address soon.

    Regards,
    JPG

  5. #5
    Tokens rotating fixed. Issue of tokens height fixed.
    Please, fix bugs with mouse cursors and bugs with drawing mode and paint mode. Bugs with drawing and paint - they are understandable in any attempt to do this.
    Another not bug, but an unpleasant one: before the update pointers has beautiful distance designations, after the update designations ugly. You can return it as it was?

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