Thread: Asset image size questions
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Today, 03:27 #1
Asset image size questions
1) Is there a recommended size for Asset Images and Tokens? I am currently maxing at 200kb each with 150kb or less preferred. but I am wondering if that is overkill.
2) Is there a file type that works best for size vs quality vs easier for FGU to process? currently my images are Jpg and my tokens are png (token creator's default).
3) I know if I convert the File type of an image (say png to jpg) but the name is otherwise the same, I must relink it as it is a completely new image essentially. BUT if I change or reduce the file size but the name and filetype stay the same, does it change everything it is linked to? I could test this one myself I believe.
Essentially I am trying to see what my best file size to image quality should be on Tokens and images for a 4000+ bestiary so I don't make it too bloated but also have quality images.
Thx.My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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Today, 03:31 #2
Supreme Deity
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All files are converted into textures in memory for display, which is why we have recommended asset file sizes by asset type.
https://fantasygroundsunity.atlassia...uct+Guidelines
File sizes will affect network transport times and load times; which file dimensions will affect memory usage and display speeds. We’ve found that WebP at 75% quality tends to have the best tradeoff for quality vs size.
Regards,
JPG
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Today, 04:04 #3My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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Today, 05:00 #4
Thank god for macros... 150 jpgs to Webp in 1 hour... now for the tokens... then onto seeing about the 2.5d and relinking 150+ NPCs to the new assets. curious to see how much the mod shrinks in size
and BTW, the quality took almost no hit but the size was cut in half or more. the new max is 50kb
edit...
And I went from 17.1MB of tokens to 1.8MB... niceLast edited by Morenu; Today at 05:35.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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Today, 06:50 #5
Supreme Deity
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Yeah, the .webp compression is significantly better. That's what we found as well.
Regards,
JPG
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Today, 08:21 #6
AND.... Now you've got me doing all 3 images for around 4000 PFrpg NPCs.... sigh... silly 2.5D Transparent images in Webp format. flat token and a sharable full image. why do I do this to myself. LOL
And so it begins...
NPC Picture examples.png
https://youtu.be/kTi6WPtXmQ4My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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Today, 09:03 #7
Lots of tools to help you do that in bulk.
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Today, 09:25 #8
which one? I just got done fixing the 150 or so NPCs I did already (dropped my mod from 51MB to 30MB) and from this point on I will create the transparent image along with the other 2 and convert them to webp. getting the image I want and having it auto remove the background are the 2 variables. the rest is reasonably quick. and if the transparent background goes well, its fast too. But I think it will be great if anyone doing PFrpg wants to try the 2.5D, all the critters will be ready.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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Today, 10:19 #9
This is the one I use https://www.ffmpeg.org/
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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Today, 17:07 #10
I use GIMP with the BIMP add on. It makes batch image manipulation, such as sizing or format conversions very quick and easy for me.
Also note, you can open up FG's xml files and do a find and replace to update the file extensions. I think you know all the caveats for that (while FG is shutdown, make backups).
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