Cosmere RPG Beta Launch
Page 1 of 2 12 Last
  1. #1
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    694

    Asset image size questions

    1) Is there a recommended size for Asset Images and Tokens? I am currently maxing at 200kb each with 150kb or less preferred. but I am wondering if that is overkill.

    2) Is there a file type that works best for size vs quality vs easier for FGU to process? currently my images are Jpg and my tokens are png (token creator's default).

    3) I know if I convert the File type of an image (say png to jpg) but the name is otherwise the same, I must relink it as it is a completely new image essentially. BUT if I change or reduce the file size but the name and filetype stay the same, does it change everything it is linked to? I could test this one myself I believe.

    Essentially I am trying to see what my best file size to image quality should be on Tokens and images for a 4000+ bestiary so I don't make it too bloated but also have quality images.

    Thx.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  2. #2
    All files are converted into textures in memory for display, which is why we have recommended asset file sizes by asset type.
    https://fantasygroundsunity.atlassia...uct+Guidelines

    File sizes will affect network transport times and load times; which file dimensions will affect memory usage and display speeds. We’ve found that WebP at 75% quality tends to have the best tradeoff for quality vs size.

    Regards,
    JPG

  3. #3
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    694
    Quote Originally Posted by Moon Wizard View Post
    All files are converted into textures in memory for display, which is why we have recommended asset file sizes by asset type.
    https://fantasygroundsunity.atlassia...uct+Guidelines

    File sizes will affect network transport times and load times; which file dimensions will affect memory usage and display speeds. We’ve found that WebP at 75% quality tends to have the best tradeoff for quality vs size.

    Regards,
    JPG
    Thanks. I will play with that and pause what I am doing. maybe I can add the tokens camera if I am going through all this anyway.... I don't use the 2.5D so very unfamiliar with it... ok playing around time...
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  4. #4
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    694
    Thank god for macros... 150 jpgs to Webp in 1 hour... now for the tokens... then onto seeing about the 2.5d and relinking 150+ NPCs to the new assets. curious to see how much the mod shrinks in size

    and BTW, the quality took almost no hit but the size was cut in half or more. the new max is 50kb

    edit...
    And I went from 17.1MB of tokens to 1.8MB... nice
    Last edited by Morenu; Today at 05:35.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  5. #5
    Yeah, the .webp compression is significantly better. That's what we found as well.

    Regards,
    JPG

  6. #6
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    694
    AND.... Now you've got me doing all 3 images for around 4000 PFrpg NPCs.... sigh... silly 2.5D Transparent images in Webp format. flat token and a sharable full image. why do I do this to myself. LOL

    And so it begins...

    NPC Picture examples.png
    https://youtu.be/kTi6WPtXmQ4
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  7. #7

  8. #8
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    694
    which one? I just got done fixing the 150 or so NPCs I did already (dropped my mod from 51MB to 30MB) and from this point on I will create the transparent image along with the other 2 and convert them to webp. getting the image I want and having it auto remove the background are the 2 variables. the rest is reasonably quick. and if the transparent background goes well, its fast too. But I think it will be great if anyone doing PFrpg wants to try the 2.5D, all the critters will be ready.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  9. #9
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,478
    Quote Originally Posted by Morenu View Post
    which one?
    This is the one I use https://www.ffmpeg.org/
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #10
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,767
    Blog Entries
    9
    I use GIMP with the BIMP add on. It makes batch image manipulation, such as sizing or format conversions very quick and easy for me.

    Also note, you can open up FG's xml files and do a find and replace to update the file extensions. I think you know all the caveats for that (while FG is shutdown, make backups).

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

Page 1 of 2 12 Last

Thread Information

Users Browsing this Thread

There are currently 6 users browsing this thread. (0 members and 6 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in