Thread: Better Combat Effects
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October 16th, 2024, 20:45 #731
- Join Date
- Mar 2012
- Posts
- 97
I've looked a few times, but i'm not seeing an example of where I add an effect due to a failed save and that effect has x or 1dx duration. I could make a custom effect and add that I think but was wondering if there was some way to do it straight with the code. e.g.
SAVEADD: Unconscious (for 10 rounds). I can get the Unconscious to kick just not the duration for it.
PF1E..
Thanks.
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October 16th, 2024, 21:01 #732
- Join Date
- Mar 2012
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- 97
So if I build a custom effect I can almost get it to work. For some reason the tracker won't add items with durations longer than minutes using the DUR...
So DUR:[1d6] works if the effect is set to rnd or min, set it to hours and it refuses to dump in the number.
DUR:[1d6+1d6] works but not [1d6*2]...
Thoughts.
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October 16th, 2024, 21:31 #733
If I recall correctly, the not setting the hr/day is a FG thing
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October 17th, 2024, 03:49 #734
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- Mar 2012
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- 97
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October 17th, 2024, 14:17 #735
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Yesterday, 21:38 #736
Version Update v4.33
Fixed: DMGA fireing multiple times when used with SAVEA
Fixed: FG locks when SAVEA applied to multiple targets simultaneously
Update: Icon
Update: License
Documentation on the forge is now once again readable
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