DICE PACKS BUNDLE
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  1. #361
    Quote Originally Posted by ScribblingRambler View Post
    Hello.
    There is a link on the second post of this thread.
    Hopefully you'll find what you need there.
    Perfect! Thanks very much. Weird that google could not find it when I searched for "combine damage" I guess google.docs are not searched by it.

  2. #362
    Additional question. If I put the effect DMGCOMBINE on an NPC and roll damage it stores the damage as it should. If the second attack misses how to I apply the stored NPC damage (there is no blood drop to click as there is with a PC).

  3. #363
    When using the apply all effects button in a case that there needs to be some manual intervention for some of the success/failure conditions is it possible for an effect to post a chat message to the GM to remind them to perform the manual action?

  4. #364
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    Quote Originally Posted by webdove View Post
    Additional question. If I put the effect DMGCOMBINE on an NPC and roll damage it stores the damage as it should. If the second attack misses how to I apply the stored NPC damage (there is no blood drop to click as there is with a PC).
    Damage combination is only supported for PC attacks at this stage. We'll add it to NPCs in the future.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #365
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    Quote Originally Posted by webdove View Post
    When using the apply all effects button in a case that there needs to be some manual intervention for some of the success/failure conditions is it possible for an effect to post a chat message to the GM to remind them to perform the manual action?
    There's not an effect that purely displays a text message in chat. I'll make a note to investigate the possibility of this, but will probably wait for future chat functionality to be expanded.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #366
    Another thought about DMGCOMBINE. In dealing with kineticists it is helpful to be able to factor the damage in a few different dimensions rather than making one damage entry for every possible combination. If the DMGCOMBINE or stored damage could be used for more than a single damage roll that would make kineticist attacks easier to factor into their components rather than enumerating the combinatorial explosion of damage types into many individual lines.

  7. #367
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    Quote Originally Posted by webdove View Post
    Another thought about DMGCOMBINE. In dealing with kineticists it is helpful to be able to factor the damage in a few different dimensions rather than making one damage entry for every possible combination. If the DMGCOMBINE or stored damage could be used for more than a single damage roll that would make kineticist attacks easier to factor into their components rather than enumerating the combinatorial explosion of damage types into many individual lines.
    Please provide a specific example.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #368
    I have an alchemist in my game. When a bomb is added to his inventory it creates the activity in the activity tab, however the attack is not adding proficiency to the roll. The name of the proficiency is in the config of the attack and his proficiency is correct on the combat tab. Any fixes for this?

  9. #369
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    Quote Originally Posted by NightDragon View Post
    I have an alchemist in my game. When a bomb is added to his inventory it creates the activity in the activity tab, however the attack is not adding proficiency to the roll. The name of the proficiency is in the config of the attack and his proficiency is correct on the combat tab. Any fixes for this?
    The release of the attack proficiency is currently experimental and is currently only for spells - it was released last week: https://www.fantasygrounds.com/forum...ober-22nd-2024

    However, if an activity has both the "alchemical" and "bomb" traits and doesn't have a "Prof. Name" set for the attack, FG will check for a Category proficiency of "martial" or a group proficiency of "alchemical bombs". This will work both with spells and activities. As this is currently experimental code (I had to deploy the work-in-progress code early to support other updates) we haven't completed, nor documented this yet.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #370
    Quote Originally Posted by NightDragon View Post
    I have an alchemist in my game. When a bomb is added to his inventory it creates the activity in the activity tab, however the attack is not adding proficiency to the roll. The name of the proficiency is in the config of the attack and his proficiency is correct on the combat tab. Any fixes for this?
    Please note that the bombs are not part of Release 19, but are from a community module. Probably Drag 'n' Drop Consumables or the Alchemical Bombs Forge module. It also won't calculate the penalty for range increments like most weapons do. I've been playing around with this issue a fair bit myself.
    Unfortunately, the activities tab doesn't support weapon proficiencies, as far as I know.

    So you can get the alchemist to manually modify for proficiency and range.
    Alternatively, you can change the bomb's type to weapon and subtype martial, and add the range of 20, also checking weapon at the bottom of the item. This will give a proper bomb attack on the Actions tab. Using Alt-click on the tabs, the alchemist can keep both Actions and Activities open and attack from Actions and use damage from Activities.

    Edit: Sorry, I was unaware of the new experimental code.

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