GI JOE RPG Launch
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  1. #731
    I've looked a few times, but i'm not seeing an example of where I add an effect due to a failed save and that effect has x or 1dx duration. I could make a custom effect and add that I think but was wondering if there was some way to do it straight with the code. e.g.
    SAVEADD: Unconscious (for 10 rounds). I can get the Unconscious to kick just not the duration for it.
    PF1E..

    Thanks.

  2. #732
    Quote Originally Posted by celebrindal View Post
    I've looked a few times, but i'm not seeing an example of where I add an effect due to a failed save and that effect has x or 1dx duration. I could make a custom effect and add that I think but was wondering if there was some way to do it straight with the code. e.g.
    SAVEADD: Unconscious (for 10 rounds). I can get the Unconscious to kick just not the duration for it.
    PF1E..

    Thanks.
    So if I build a custom effect I can almost get it to work. For some reason the tracker won't add items with durations longer than minutes using the DUR...
    So DUR:[1d6] works if the effect is set to rnd or min, set it to hours and it refuses to dump in the number.
    DUR:[1d6+1d6] works but not [1d6*2]...

    Thoughts.

  3. #733
    If I recall correctly, the not setting the hr/day is a FG thing

  4. #734
    Quote Originally Posted by rhagelstrom View Post
    If I recall correctly, the not setting the hr/day is a FG thing
    Ya figured as much. What about the DUR thing, only simple math no multiplicative?

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