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November 14th, 2020, 04:18 #1
- Join Date
- Nov 2019
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- 2
Fantasy Grounds on Apple Silicon and future IOS port for Ipad?
With the advent of Apple's M1 chip when (I understand prob not soon) would a port be started and if possible could an IOS/IPAD version be created? Since creating an IOS version would still be usable on MAC.
Playing FG on my Ipad or Android tablet would be amazing.
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November 14th, 2020, 04:30 #2
Discussion here.
Short take, don't expect it until some time next year at the earliest for the native client (it should work with Rosetta 2, depending on how good it is).
As far as iOS/iPadOS is concerned, I personally would not hold out a lot of hope.
Maybe they can figure out a way around Apple's onerous requirements, but I kind of doubt it.
Basically what it boils down to is that Smiteworks will have to provide every piece of DLC for Apple to vet (this is what is currently preventing Stadia and XCloud from being on iOS) . They will have to do so if they want to be able to sell things via the App on iOS (they would also have to give Apple 30% of all DLC sales). Maybe they can try the web workaround, but again, I would not expect a lot there.
Additionally, they will not be able to support any extensions on iOS unless those developers also want to submit their code to Apple.
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November 14th, 2020, 06:07 #3
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- Nov 2019
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- 2
Thank you for the well-explained answer. Makes sense and will plan accordingly.
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November 14th, 2020, 06:13 #4
Just to be clear, I do not speak for SmiteWorks. They may have some ideas.
I am just speaking as someone that has followed some of the other companies struggles with Apple. If Amazon, Google, and Microsoft cannot get Apple to allow them to stream games, it does not seem to me to bode well for smaller developers (like SmiteWorks).
Android may be easier in the long run. They still have the 30% requirement, but I do not think the Play Store has as strict requirements around the code itself (which has unfortunately bitten Google a bunch of times with the amount of malware in the Play Store).
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January 6th, 2021, 13:13 #5
- Join Date
- Dec 2018
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- 1
A few days ago, I‘ve used FG on my iPad via Remote Desktop. I used it mainly to draw LoS lines with the Apple Pencil. It worked great and the Apple Pencil ist fantastic for anything that isn‘t a straight line.
So please, make a native iPad-App happen. There is so much potential here. FG ist the only reason that I still need a normal PC.
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January 8th, 2021, 03:52 #6
- Join Date
- Aug 2015
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- 8
Can't speak to an iOS version of Fantasy Grounds, but I just finished my first session in Unity run on my M1 Mac mini and encountered no significant issues, even using the 'Roll for Initiative' extension. Rosetta 2 should allow you to run the existing Mac version of FGU, at least until it gets updated to native Apple Silicon.
I expect our next session will move onto the first map I've tweaked to use the LOS tools, which will hopefully also go smoothly.
--
Pauper
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January 8th, 2021, 04:54 #7
Wouldn't a client only (no hosting) native client get around most of the Apple approval issues? Client don't buy the content.
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October 8th, 2022, 17:32 #8
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- Sep 2020
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- 14
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Today, 00:56 #9
I was reading on r/FantasyGrounds (2 years ago):
Official FG Mobile App is under development!
On the latest FG Friday, Doug spills the beans on a new FG mobile App. Development has begun on an app allowing users to read their Library Modules. Doug did not give a release date, but he did say the App’s features could be expanded over time.╔═══════════════════════════╗
║ Melvin T. Sludgepump Esq. ║
╚═══════════════════════════╝
-==≡≡≡ Ultimate License Holder ≡≡≡==-
-==≡≡≡ D&D 3.5e, 4e, 5e ≡≡≡==-
-==≡≡≡ Pathfinder Noobie ≡≡≡==-
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Today, 01:29 #10
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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