TALES of the VALIANT
Page 4 of 4 First ... 234
  1. #31
    the Gm only fields and poss others clashes with the new release. as of 18/08/24
    .. i have sent a message to bmos...

  2. #32
    Just pushed v4.11 which I think will fix this

  3. #33
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    674
    Hey Bmos, for a graphic issue with 2 of your extensions. Advanced Effects and Enhanced Items. Here is a merged screenshot of only those 2 extensions loaded and what is happening (and a fresh update)

    Enhanced Item & advanced effect graphic error .png
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  4. #34
    Hi, unfortunately I haven't had time recently to handle the updates for my extensions and don't foresee having time for this in the near future.

    Quote Originally Posted by bmos View Post
    Hey y'all.

    I've been having a hard time finding time to work on these extensions lately, since I haven't personally been using FG in quite a while and I've had a lot of stuff (mostly good) going on in my life.
    A number of my extensions are not working so great with the August ruleset updates (mostly just some UI stuff) and there are another set of breaking changes coming down the pipe later this month also (generally good changes I'm sure).

    I am monitoring all my GitHub repos, so if anyone has the skills and motivation to make pull requests to update them as needed I am here to assist in that.
    I also am open to requests from other devs who want to take over these extensions and if someone does step up for an extension I can eventually transfer repos/forge items to you.
    I hope to keep Aura Effect going until the official AoE/proximity effect features make it into FG, but updates to the rest of this stuff will probably be limited.

    Sorry for the disruption to all who rely on these for their games.
    Thank you all for the support and messages over the years, this has been a great community to be part of and I hope to get back to playing in FG again someday.

  5. #35
    Quote Originally Posted by bmos View Post
    Hi, unfortunately I haven't had time recently to handle the updates for my extensions and don't foresee having time for this in the near future.
    Your work on the Fantasy Grounds extensions have made my GM life during our Pathfinder 1e game so much easier
    The amount of time you have put into these must be massive and we all appreciate it immensely

    I hope you find nothing but happiness wherever life takes you !

Page 4 of 4 First ... 234

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in