Cosmere RPG Beta Launch
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  1. #101
    LordEntrails's Avatar
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    I'm surprised no one has, but I couldn't find one mentioned anywhere. Also seems like the books don't seem to include one either. I'd be interested if you were up to sharing. Not sure if they can be distributed via the Forge, but that would be ideal.

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  2. #102
    Quote Originally Posted by LordEntrails View Post
    I'm surprised no one has, but I couldn't find one mentioned anywhere. Also seems like the books don't seem to include one either. I'd be interested if you were up to sharing. Not sure if they can be distributed via the Forge, but that would be ideal.
    the one I am hoping to use is fan created, so I don't see why we cant put it on the forge. I have linked the reddit thread where I found it, so we could always contact the author and ask, too...

  3. #103
    In case it helps, there is a GitHub repo where you can see the code for this extension (and contribute to it if you want)
    https://github.com/FG-Unofficial-Dev...G-Moon-Tracker

  4. #104
    thx for the info - I will post back to let you know how things go...

  5. #105
    It appears that with only Moon Tracker loaded, when a campaign is loaded, the time in the calendar goes blank. The Hour and Minute values seem to be remembered behind the scenes and once any edit is made (Control-Mouse-Wheel or typing directly) the values become visible again for the rest of the session.

  6. #106

    Hour and minute display issue

    Quote Originally Posted by rocketvaultgames View Post
    It appears that with only Moon Tracker loaded, when a campaign is loaded, the time in the calendar goes blank. The Hour and Minute values seem to be remembered behind the scenes and once any edit is made (Control-Mouse-Wheel or typing directly) the values become visible again for the rest of the session.
    I came here to say that I'm experiencing this same issue (see attached image). I tested it in a new campaign without this extension loaded, and the time displays fine. When I load the extension, the time counter is blank. As @rocketvaultgames has said, the time values are being saved but you need to increment or decrease the values before the numbers appear again.

    Screenshot 2024-08-09 101515.png

  7. #107
    Same here. 5e clean with only this ext loaded.

  8. #108
    Hi, unfortunately I haven't had time recently to handle the updates for my extensions and don't foresee having time for this in the near future.

    Quote Originally Posted by bmos View Post
    Hey y'all.

    I've been having a hard time finding time to work on these extensions lately, since I haven't personally been using FG in quite a while and I've had a lot of stuff (mostly good) going on in my life.
    A number of my extensions are not working so great with the August ruleset updates (mostly just some UI stuff) and there are another set of breaking changes coming down the pipe later this month also (generally good changes I'm sure).

    I am monitoring all my GitHub repos, so if anyone has the skills and motivation to make pull requests to update them as needed I am here to assist in that.
    I also am open to requests from other devs who want to take over these extensions and if someone does step up for an extension I can eventually transfer repos/forge items to you.
    I hope to keep Aura Effect going until the official AoE/proximity effect features make it into FG, but updates to the rest of this stuff will probably be limited.

    Sorry for the disruption to all who rely on these for their games.
    Thank you all for the support and messages over the years, this has been a great community to be part of and I hope to get back to playing in FG again someday.

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