Thread: Emergent hex crawl in FG
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May 15th, 2024, 20:53 #21
Absolutely! I get to adjust to taste too. In the Gnomestew article, I moved the most common selection to the top of the table instead of the middle, so that I can use dice modifiers to influence the odds. (ie. if checking against a source of grassland, move the grassland result (was 5-9) to the top (now 1-5) and if I want to sway the result towards more grassland, add a -1 or -2.
I didn't go as far as Story Templates, but would be great idea for a module construction based on one of these hex generator books, wink wink lol
The only trouble I ran into w Gnomestew article is there are two levels of detail per hex, elevation and vegetation. It got a little fiddly to create a plains (flat elevation), but then change it to forest (vegetation). I will probably try to combine these two someone and/or eliminate the veg level and just incorporate it in the first table.
Otherwise, I just rolled a bunch of times on one of the tables, and translate the results to hexes, starting from the center starting point and going around clockwise until too big, then just do one side at a time. One the land is placed, I went back and rolled on Point of Interest table multiple times, looking for a hit (two columns in this table, Point-of-interest yes/no and if yes, WHAT-IS-POI?) Again, I'm not sure on the frequency/type of POI's , but again thanks to FG, I get to adjust this however I want.
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May 15th, 2024, 22:41 #22
Agreed. But I have too many projects on my plate to take on another!
The only trouble I ran into w Gnomestew article is there are two levels of detail per hex, elevation and vegetation. It got a little fiddly to create a plains (flat elevation), but then change it to forest (vegetation). I will probably try to combine these two someone and/or eliminate the veg level and just incorporate it in the first table.
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June 14th, 2024, 20:22 #23
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Funny thing with placing those images on the hexes and them not lining up for me. I found out what my issue was. I was using the Tile stamp on the Layers Section instead of the stamp on the Paint section. Not sure why the Tile stamp does not place properly after a few hexes. I was wanting to use the tile stamp instead of paint because I wanted each hex a separate image. That can be done through the paint section, but has more steps in the process. You have to either pre-create a bunch of layers and then remember where each on is exactly and then add the image. Or, place an image, create a new layer and place the image, etc... With the Tile stamp in the Layer section, you just have to click for each time you want the image pasted.
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June 14th, 2024, 20:45 #24
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June 14th, 2024, 23:42 #25
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June 14th, 2024, 23:48 #26
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August 22nd, 2024, 04:17 #27
Hexploration and map crawls seem to keep popping up in my feed. Makes me want to play one and put together automation tables in FG. Now there is a module I would buy. A set of tables and such for a hexcrawl? And hex images too? Couldn't pass that up even if just for solo play!
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August 22nd, 2024, 05:11 #28
Last edited by Tempered7; August 22nd, 2024 at 19:25.
If you want to solo your way through FGU, I write about Solo RPG methods and reviews in my All Things Solo blog.
Actual Play Logs are in Solo Play Adventures.
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August 22nd, 2024, 11:23 #29
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August 22nd, 2024, 19:24 #30
Oh, I didn't get that. Let me remove the link. Sorry for the inconvenience.
EDIT: Virus total couldnt find any virus. https://www.virustotal.com/gui/url/285e2f735c95fd1c8d0ee2697eb7bb9ec035b10a5d6a79ccc8 2dfe3a34f791cd?nocache=1
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vircheckfile.pngLast edited by Tempered7; August 22nd, 2024 at 19:39.
If you want to solo your way through FGU, I write about Solo RPG methods and reviews in my All Things Solo blog.
Actual Play Logs are in Solo Play Adventures.
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