Cosmere RPG Beta Launch
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  1. #201
    Ugh.
    Unfortunately it seems 5E now diverges from the CoreRPG standard so I will need to add a ton more xml to maintain support for that ruleset

  2. #202
    Quote Originally Posted by bmos View Post
    Ugh.
    Unfortunately it seems 5E now diverges from the CoreRPG standard so I will need to add a ton more xml to maintain support for that ruleset
    Thank you for keeping it up-to-date for us 5e people!

  3. #203
    This extension is not working with the 2e ruleset after the update.

    2024-08-20_4-54-11.png
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * D&D 5e (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  4. #204
    Still having issues with this extension.

    2024-08-31_17-23-47.png
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * D&D 5e (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  5. #205
    Hi, unfortunately I haven't had time recently to handle the updates for my extensions and don't foresee having time for this in the near future.

    Quote Originally Posted by bmos View Post
    Hey y'all.

    I've been having a hard time finding time to work on these extensions lately, since I haven't personally been using FG in quite a while and I've had a lot of stuff (mostly good) going on in my life.
    A number of my extensions are not working so great with the August ruleset updates (mostly just some UI stuff) and there are another set of breaking changes coming down the pipe later this month also (generally good changes I'm sure).

    I am monitoring all my GitHub repos, so if anyone has the skills and motivation to make pull requests to update them as needed I am here to assist in that.
    I also am open to requests from other devs who want to take over these extensions and if someone does step up for an extension I can eventually transfer repos/forge items to you.
    I hope to keep Aura Effect going until the official AoE/proximity effect features make it into FG, but updates to the rest of this stuff will probably be limited.

    Sorry for the disruption to all who rely on these for their games.
    Thank you all for the support and messages over the years, this has been a great community to be part of and I hope to get back to playing in FG again someday.

  6. #206
    Quote Originally Posted by bmos View Post
    Hi, unfortunately I haven't had time recently to handle the updates for my extensions and don't foresee having time for this in the near future.
    Thank you for all the hard work all this time! I am sad to see you backing away but I fully understand.

  7. #207
    Getting a lot of errors from the most recent update.

    This has been a great extension and I hope you can find the time yet to keep it up or at least update one last time maybe.

    Errors:

    Script execution error: [string "CoreRPG:campaign/scripts/char_invlist.lua"]:15: attempt to index field 'inventorylist_iedit' (a nil value)
    Error window: No vertical anchor defined for control (inventory list) in windowclass (charsheet_inventory_contents)

  8. #208
    In lieu of a forge update, you can find the actual update on bmos GitHub. https://github.com/bmos/FG-CoreRPG-E...ases/tag/v1.21

  9. #209
    Oh by all that's holy (or profane, if that's your bag)...THANKS!!!!

  10. #210
    Woot... amazing... thank you thank you

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