Cosmere RPG Beta Launch
Page 3 of 4 First 1234 Last
  1. #21
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,903
    Quote Originally Posted by rtrm View Post
    Thanks mwfantasygrounds

    I can't get the DMGBASETYPE to work, it applies the effect but the damage type of the next damage roll is still the default. Could you post a screen shot of the Effect?

    Thanks again
    Here's an example - as you can see the DMGBASETYPE: slashing effect (1) changes the base damage type (2) from piercing to slashing when the damage action is rolled (3)

    Note, from the Wiki effects page: Replaces the damage action base damage type with the new type. It is assume that the first damage type of the first damage instance is the base damage type.

    Attached Images Attached Images
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #22
    Is it possible that the Rage of Elements module is missing the Elemental Eidolon?
    Help Fantasy Grounds get better: Write and vote on feature requests!

  3. #23
    Quote Originally Posted by Montis View Post
    Is it possible that the Rage of Elements module is missing the Elemental Eidolon?
    Just started a new game and my summoner player noticed this off the bat. Came here to see if it had been mentioned. We have loaded the ROE module, and the player does not see it in their Eidolon options, nor is it in the lookup data.

  4. #24
    When attempting to add Elemental Instinct to a Barbarian in the Chargen Tracker (both the Pathfinder Second Edition Core Rules version and the Player Core 2 version) the Tracker returns "!!! 'Elemental Instinct' added to '<Character Name>' - unable to apply automation. +++ Check entry and manually apply if needed."

  5. #25
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,903
    Quote Originally Posted by Owlby View Post
    When attempting to add Elemental Instinct to a Barbarian in the Chargen Tracker (both the Pathfinder Second Edition Core Rules version and the Player Core 2 version) the Tracker returns "!!! 'Elemental Instinct' added to '<Character Name>' - unable to apply automation. +++ Check entry and manually apply if needed."
    There's a typo in the elemental instincts subcategory field. We'll get that fixed soon. Thanks for letting us know.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #26
    yeah I found the typo in [Choice class] as well so it's not going to automate the element instincts for the main elemental instinct lookup data.

  7. #27
    nevermind
    Last edited by webdove; August 24th, 2024 at 02:29.

  8. #28
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,903
    Quote Originally Posted by Owlby View Post
    When attempting to add Elemental Instinct to a Barbarian in the Chargen Tracker (both the Pathfinder Second Edition Core Rules version and the Player Core 2 version) the Tracker returns "!!! 'Elemental Instinct' added to '<Character Name>' - unable to apply automation. +++ Check entry and manually apply if needed."
    This should be fixed with today's update: https://www.fantasygrounds.com/forum...l=1#post724034

    Thanks for letting us know about the issue.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #29
    On Aug 23 we got an error during a kineticist build. "cannot find 'kineticist class kit'"
    Kineticist class kit missing.png

  10. #30
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,903
    Quote Originally Posted by webdove View Post
    On Aug 23 we got an error during a kineticist build. "cannot find 'kineticist class kit'"
    Kineticist class kit missing.png
    That's not an error - that's a warning that no class kit is available. Paizo doesn't provide a class kit for the kineticist. Review the available class kits and select an appropriate one (drag to the PC sheet inventory).
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Page 3 of 4 First 1234 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in