DICE PACKS BUNDLE
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  1. #11
    I have been asked to provide better instructions for the Map Parcel - RESULT parcel expansion, and thus created a video for demonstration (attached).

    There are two important prerequisites:
    1) The MapParcel extension must be activated and the "[MP] LOOT" templates setup correctly
    2) You must have a table with the same name as the Combat Tracker NPC which is generating a list of items. When you roll on this table, the output will go into a parcel with the name "[RESULT] <CT name>". This "[RESULT]" parcel must be created before the NPC dies (thus generating the loot).

    Effectively, the chain of activities with an NPC with name <CT name> is:
    1. Have a "[MP] LOOT" template parcel
    2. Roll on the "<CT name>" table, output to parcel
    3. Have a "[RESULT] <CT name>" parcel

    Do a little fighting, until NPC dies.
    1. The content on the "[RESULT] <CT name>" parcel and any content from the "[MP] LOOT" template parcel are placed in the "[LOOT] <CT name>" parcel
    2. The icon from the "[MP] LOOT" template is placed on the map (where the NPC died)

    The green text is functionality from the MapParcel extension, while the red text is from this expansion extension.
    Attached Files Attached Files

  2. #12
    I saw your extension and it is wonderful, time passes and the effects are reduced, now the question, will I be able to pause to apply effects to the characters and then unpause?

  3. #13
    Quote Originally Posted by YAKO SOMEDAKY View Post
    … will I be able to pause to apply effects to the characters and then unpause?
    Thanks for the feedback. :-)
    Yes, you can pause and continue, but there are some constrains:
    It will start counting again from „0“ so it will always restart the minute
    For granularity below 1 minute you need the combat tracker. Smallest increase is 1 minute.
    Sometimes, it skips a minute. This depends on the network connectivity and is a general „Timer“ issue.

  4. #14
    Hi, I'm trying to figure out if this combination of extensions will do what I want and I'm not figuring it out. What I want is the Real Time clock counting up and sending Reminder messages to the chat box. But I don't want it to change the time on Effects in the Combat Tracker. Is that possible? What I'm trying to accomplish is tracking torch time as per the Shadowdark rules without causing Effects on PC/NPCs to count down.
    Last edited by Tabarkus; August 24th, 2024 at 21:04.

  5. #15
    That sounds like a completely different use case.
    This integration does exactly the opposite: it does expire effects and progresses time.
    I suspect that chat mrssages can be triggered the same way like the game "minute" triggers, well, every real time minute, but that would be an entire different integration with the Timer extension.

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