Thread: 5E - Better Combat Effects Gold
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July 21st, 2024, 01:09 #571-MrDDT
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Please upvote "Custom Effect List Sorting"
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July 21st, 2024, 01:18 #572
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July 22nd, 2024, 02:16 #573
- Join Date
- Jun 2017
- Posts
- 164
It looks like the "two-handed" tag, such as when used in "IF: WEAPON (two-handed); ATK: 10" isn't being recognized. Other tags like "heavy" being used in it's place work, but "two-handed" doesn't.
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July 22nd, 2024, 22:43 #574
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August 10th, 2024, 21:51 #575
Empowered Evocation
Any advice on how to automate Empowered Evocation?
Beginning at 10th level, you can add your Intelligence modifier to the damage roll of any wizard evocation spell you cast. The damage bonus applies to one damage roll of a spell, not multiple rolls.
I've been using the default:Code:Empowered Evocation; DMG: [INT]; [ROLL]; [SELF]
Can the detection of an evocation spell be automated, and the extra damage applied by having one permanent effect?
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August 10th, 2024, 23:13 #576
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August 11th, 2024, 01:21 #577
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August 12th, 2024, 21:04 #578
Version Update: v5.36
- Feature: HEAL accepts descriptor temp to differentiate between temp hp heal and hp heal
- Feature: AC, HEAL, DMG accept a decimal. Increase/Decrease value of tag as a percentage in addition to a flat value
- Fixed: two-handed not working with conditional operator WEAPON
- Fixed: Concentration also removing same label with dur 0
- Removed: Deprecated change state tags. Use /migrate_effects to update
- Changed: Change state icons to match new default theme
- Changed: DMGR will randomize dice string on use
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