GI JOE RPG Launch
Page 72 of 73 First ... 226270717273 Last
  1. #711
    Quote Originally Posted by Morenu View Post
    I am trying to figure out a way to "STACK" duration of a spell effect. I do not believe there is a way to do this but thought it would be a useful addition. If there IS a way to do this, that would also be great.

    There are several spells that the duration is dependent on a variable FGU doesn't "know". Spell level is the one I am dealing with atm for Concussive Spell metamagic feat. so lets say the spell says the target is Stunned for 1 round per spell level (the feat is -2 on a bunch of things). I would like to be able to set up an effect that is STUN [d:1] and essentially have a way to stack it 3 times for a 3rd level spell and have 1 item be removed from the stack per round. like a count down.

    right now the only way I can think to set up this feat is to have 7 effects for durations 1-7 (metamagic of +2 levels so lv 7 max)
    You can use expireadd.

  2. #712
    Version Update: v4.31
    * Fixed: Concentration also removing same label with dur 0
    * Removed: Deprecated change state tags. Use /migrate_effects to update
    * Changed: Change state icons to match new default theme
    * Changed: DMGR will randomize dice string on use

  3. #713
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    607
    Quote Originally Posted by MrDDT View Post
    You can use expireadd.
    Could you give me an example of a way to code a stunned effect that the player can control the duration based on spell level? so say I wanted 1 button that would let th e player click it 3 times to get stunned dur:3
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  4. #714
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    607
    documentation link on page 1 and forge give me an error
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  5. #715
    updated. sorry about that

  6. #716
    Quote Originally Posted by Morenu View Post
    Could you give me an example of a way to code a stunned effect that the player can control the duration based on spell level? so say I wanted 1 button that would let th e player click it 3 times to get stunned dur:3
    Dunno a way to do that. Using the tools we have with coding effects.

  7. #717
    Quote Originally Posted by Morenu View Post
    Could you give me an example of a way to code a stunned effect that the player can control the duration based on spell level? so say I wanted 1 button that would let th e player click it 3 times to get stunned dur:3
    If you use paid B9's advanced spell damage (on dmsguild) it has a [SLVL] tag that can be used to evaluate the casted spell level. Then DUR: [SLVL] should set it. I have not tried this to validate if it works or not.

  8. #718
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    607
    Quote Originally Posted by rhagelstrom View Post
    If you use paid B9's advanced spell damage (on dmsguild) it has a [SLVL] tag that can be used to evaluate the casted spell level. Then DUR: [SLVL] should set it. I have not tried this to validate if it works or not.
    I would love to but it is only 5E and I am doing PF1e. also I want making a mod to get as many Feat effects working as possible, so it requires a good number of mods, but they are all free. so I would have to think on that.

    Thanks for the suggestion.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  9. #719
    I love this extension with the use of AURA extension from bmos.
    I am primarily using 4e and I would love to see if there is possible to include effects attached to the use of healing surges
    Discord: starwolf.
    Games I host on FGU:
    • Traveller (MGT2)
    • DnD 4e (Campaign in development)

  10. #720
    I don't know what a healing surge is

Page 72 of 73 First ... 226270717273 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Cosmere RPG Beta Launch

Log in

Log in