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  1. #1

    How is cover handled with the Fallout plugin?

    I am setting up my first round of encounters and was trying to figure out how cover rules are incorporated into it. The idea I had was to just make a series of neutral NPC's with various cover qualities and give them the machine set of immunities, etc. That way its easy for people to just target the enemies cover and destroy it.

    But how and where do I add the actual cover effect to an NPC or player character so that the combat tracker knows it's there? Is it somehow handled with effects? Any feedback would be greatly appreciated, thanks.

  2. #2
    I would suggest checking out the wiki for specific ruleset functionality. Most provide information on how to accomplish tasks with in all the rulesets. Specifically to your question, it is covered as an effect.

    https://fantasygroundsunity.atlassia...t+2d20+Ruleset
    Dominic Morta
    Ruleset Developer
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  3. #3
    Ok, I found this section on cover in the guide:

    COVER
    COVER: # <loc>

    Cover provides conflict dice that will be rolled if an damage roll is targeting the location of the cover effect. This roll is done automatically and is part of the damage roll process. Cover subtracts the damage rolled by the amount rolled on the cover dice. This is applied first before damage reduction. The effect will need the number of dice to be rolled and the location(s) covered.
    How do I get the damage roll to target the location of the cover effect?

    Edit: I think I am figuring it out, I guess I just type in the formula for the effect. Thanks for linking the guide.
    Last edited by Shinmuriel; August 10th, 2022 at 15:57.

  4. #4
    When you attempt a damage action on any target that has COVER: # <loc> as an effect, the ruleset will roll the cover dice and reduce the incoming damage. The rest of the wiki does describe how to target locations for attacks and damage by using the vault-tec mascot and clicking on the location you wish to target before you roll.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  5. #5
    Can you write out an example of how that syntax looks?

  6. #6
    Zacchaeus's Avatar
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    Quote Originally Posted by archmagii View Post
    Can you write out an example of how that syntax looks?
    Here's an example.
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    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    Trenloe's Avatar
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    The effects are documented in the FG Wiki here: https://fantasygroundsunity.atlassia...0+Base+Effects
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #8
    Thank you very much for the examples. I have gotten the COVER: 1 Torso effect to roll the cover die but not the COVER: 1. Not sure why that one is not working

  9. #9
    Thank you very much for the examples. I have gotten the COVER: 1 Torso effect to roll the cover die but not the COVER: 1. Not sure why that one is not working

  10. #10
    It needs a location. you can use 'all' as a location to have that effect cover every location.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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