Thread: Rolemaster Classic Redux Ruleset
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January 2nd, 2024, 08:54 #11
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January 9th, 2024, 15:28 #12
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Some of this functionality sounds great if it were implemented in the base ruleset. I don't know if Dakadin would contemplate doing that, but if not an extension would be helpful to take advantage of some of this.
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January 9th, 2024, 21:19 #13
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January 10th, 2024, 07:56 #14
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January 10th, 2024, 08:49 #15
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I'm also ready to take the code sections as they are (if it's possible).
Last edited by Engelmann; January 10th, 2024 at 08:54.
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January 26th, 2024, 15:55 #16
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Well I think it would require me to give you my modded ruleset, and i'm not sure I'm allowed to do that. I will get around to it eventually, it seems like there is some interest, and it would be nice to combine the features of Dakadin's changes and mine as well. Right now I need to stop making mods so I can make sure it is bug free.
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January 29th, 2024, 07:54 #17
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February 20th, 2024, 10:04 #18
How much work would it take to make it an extension, or even multiple extensions? My (basic) understanding of extensions is that they just overwrite the code from the base ruleset, so if you know what you've changed, you only need to include the modified code (for each of the relevant sections of code).
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February 20th, 2024, 22:12 #19aka Laendra
(Discord: Laendra#9660)
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I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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February 21st, 2024, 06:12 #20
I appreciate that, and the more changes you've made and the longer you're worked on it, the harder it is to remember. However it is possible to compare the modified code with the original. I suppose it's more challenging if Dakadin has updated sections of the code in the meantime. This is why I suggested possibly breaking it up into multiple extensions, since certain changes would be easier to sort than others.
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