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  1. Consequences Table

    For players who want to learn more about the usage of consequences in their Solo Sessions, I made a quick table. You can use it as a cheat sheet to find out about your PC's actions if you're stuck.

    # About Choices
    "Strategy is making tough choices with incomplete data."
    We all make our own choices in life with what we have in our arsenal. Sometimes they are right sometimes they prove to be wrong. Making tough choices require wisdom but the problem is that ...

    Updated September 16th, 2024 at 16:42 by Tempered7

    Categories
    Solo Play with FGU
  2. Why & How to Utilize Story Mechanics

    In Mechanics of Game Story, I briefly mentioned which elements of game story you can use to create an exciting flow for your scenes. Now, let's expand on it.

    # WHY

    "It all starts with a desire. A desire to have..."
    Your PC's goals are your goals as the sole player in the solo game world. But just a PC trying to achieve a goal does not CREATE enough material for a STORY. When you add NPC goals that intermingle with PC's goals, you can create more INTERACTION. ...

    Updated August 29th, 2024 at 09:06 by Tempered7

    Categories
    Solo Play with FGU
  3. Mechanics of Game Story

    When you learn to quickly establish your first scene by trial and error and repetition, the rest will come easily. So, if you fail at first don't worry, it is even expected, just try again. Solo Play is more of a learned skill rather than something naturally comes to you. Try to have control over the Core Game Loop, especially Freeform Association.

    Keep creating more story content by using the same methods: ASK questions depending on current CONTEXT - Use Freeform Association - Roll ...

    Updated September 14th, 2024 at 04:59 by Tempered7

    Categories
    Solo Play with FGU
TALES of the VALIANT

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