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  1. Start Playing With This Demonstration

    This demo is designed for newcomers who doesn't have any knowledge of RPGs to teach them the basics of Solo Play. Everything you need is provided in the guide. Let's jump right into play without needing to read any rules or worrying about the lack of a Game Master. Our Oracle will provides us answers and remove the need of a GM. And random generators will give us ideas. (NON-FGU Play)

    # Rule Of Cool Based Solo Play

    Rule of Cool means that if your character wants to do something ...

    Updated Today at 04:59 by Tempered7

    Categories
    Solo Play with FGU
  2. Creating Plot Twists On-The-Go

    I can hear you asking: But this is Solo Mode. How can I surprise myself if I know what plot twists are in the table? It's easy! A tad bit of fundamental thinking and a touch of timing, the rest is RNG's business.

    You will and should know these plot twist types but you won't know what they'll MEAN in the current context in a scene. Especially when you combine them with random words or objects that you'll link with FFA. This, my friends, is the secret to plot twists in Solo Mode.
    ...

    Updated Yesterday at 23:59 by Tempered7

    Categories
    Solo Play with FGU
  3. Engaging in Problem Solving with Solo Play

    We all have problems and not enough time to solve them. Thematic thinking is key for this. You'll see how easy it is in practice as I expanded it into an engaging playstyle in 8 easy steps. Let's jump right into it.

    # A Therapeutic Way of Using Themes

    1. Create yourself as the Player Character. Pick the theme(s) that exactly relates to the problem you want to solve. There's a theme for every situation. Here's a huge list to search your theme from.
    2. Research and ...

    Updated Today at 05:51 by Tempered7

    Categories
    Solo Play with FGU
  4. A Thematic Word List for Plots and Characters

    If you want to pick a thematic word for your story or character and play with it, here's a short list. Start by choosing the one that catches your attention. Or search the one that's in your mind in the web. Or just use Freeform Association as I demonstrated at the bottom. And if you check the links in order, they tell a classic story in 5 steps.

    But if you want to insert the themes YOU want to see in YOUR game, you can conjure some sparks from any theme. You can even use themes in ...

    Updated Today at 06:04 by Tempered7

    Categories
    Solo Play with FGU
  5. Conjuring Thematic Sparks In Solo Play

    Since this is not those boring school lessons, I will show you the magic of transmuting one lame school subject into your own creation of Lore, instead of nagging about literature. Class, bring out your masks for today's lesson is the "Heist Theme" as we will steal from the masters of old. Then we hand-weave our own Solo Story with a pragmatic methodology and split the profit. Themes are the key to use Solo Play in a therapeutic way as I'll explain. Better news is, you don't even have ...

    Updated August 12th, 2024 at 10:01 by Tempered7

    Categories
    Solo Play with FGU
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