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  1. Muses for the Solo Player

    Here's my go-to list for char-gen, place gen, and conflict inspirations...

    # Ode to Heroes & Heroines

    What inspires better than songs about heroes of old?

    For Solo GM: "Sent from the sky lies an Angel in need, give him muse to strengthen and words to heed. "Traveler's Song by Aviators (fantasy rock) https://www.youtube.com/watch?v=EZno7ZAR-fM

    Human: "Spring came with awakening, came with innocence and joy. Spring came with fascination ...

    Updated Today at 18:34 by Tempered7

    Categories
    Solo Play with FGU
  2. Player Approach to Solo Play - Part II

    Second part of Player Approach is for places in which your PCs will try to achieve their goals and the conflicts they will have to overcome. Oh, don't forget the environmental storytelling for solo play. All these within the context of inspiration. Finally, I'll tell you d8 ways of personalizing all of the above from both parts.

    # Solitude In Mystical Places

    ## Vision

    Places are feast for the eyes. They don't have to be eye-candy maps to be believable. It ...

    Updated Today at 18:06 by Tempered7

    Categories
    Solo Play with FGU
  3. Player Approach to Solo Play - Part I

    As the default mode, in Player Approach you're only concerned with Inspiration and how to personalize it. Let's begin with PCs and their goals. By the way, these are not just for solo play, as Group GMs can take advantage of these methods while creating their own settings.

    # Elusive Muses

    "Sweet dreams are made of this. Who am I to disagree?" - Eurythmics.
    Really, though. This world has so many things in it that we don't even need any muse to bring ...

    Updated Today at 18:36 by Tempered7

    Categories
    Solo Play with FGU
  4. Exercises For GM Approach to Solo Play

    It was too long, forum didn't accept it so here's the cut content of GM Approach to Solo Play.

    # Exercises


    I won't be specific, as these are NOT homework;

    1. Search your feelings and bring out the character you want to BE. Define it as a Player Character.
    2. What do YOU - the player - want to do if you were that PC? What would you like to achieve or have?
    3. Pick a place you'd like to go for a vacation. Research that place and turn it into a place in your setting
    ...
  5. GM Approach to Solo Play

    At last, Creative Process is our subject now. Every topic I discussed so far was for the Player Approach which is the default mode of Solo Play if you want to quickly jump into action. Later on, as your experience increases, you can try GM Approach to start your sessions to learn about Game Mastery bit by bit. You will NOT have to create a whole world, just a piece of it to fit your PC in. This can even be a good practice if you want to start GMing for groups.

    # Creative Process ...

    Updated Today at 16:56 by Tempered7

    Categories
    Solo Play with FGU
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