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  1. Freeform Association

    Freeform Association is an improvisation method where you link randomly generated words into a coherent (piece of a) story. Just as in Improv Theater. This is a part of content creation method, and not a standalone way to make up your story. You'll only use it if a simple YES / NO answer is not enough to create content.

    Unless, you're using more complex Mythic GM Emulator that started it all. FFA is an integral part of Mythic's Oracle "Fate Chart." I discussed this in Mythic ...

    Updated July 25th, 2024 at 00:06 by Tempered7

    Categories
    Solo Play with FGU
  2. The Core Solo Gameplay Loop

    1 - ASK a YES / NO question about something you don't know in the story to generate content, action, or drama, depending on the context.
    The context can be about your PC, NPC, monster, or their actions, their states, their dispositions, a place, an item... Anything you want to reveal in the story.
    2 - [Optional] If a Yes / No answer is not enough to generate content, Roll for and Link 2-4 random words by Freeform Association to spark your imagination, or to create a snippet ...

    Updated July 25th, 2024 at 03:58 by Tempered7

    Categories
    Solo Play with FGU
  3. Setting Your First Scene

    If you did everything right in Preparation Phase, you should have some sort of conflict or direction for your PC by now. Remember the main goal of your PC and use it as a gateway to create conflict in your first scene to resolve. Don't let your PC easily achieve the main goal, yet.

    # Setting the First Scene

    Start by **Setting Your First Scene** depending on the place and your PC's situation in it. You can use any Mode of Play for this: maps, theater of mind, typing, ...

    Updated July 30th, 2024 at 13:50 by Tempered7

    Categories
    Solo Play with FGU
  4. Journaling

    If you want to play one-shots, there is no need for recording in Solo Play. But if you decide to play a long campaign, you'll need some form of recording to be consistent. Don't just think of it as in text form. You can also list only the things in your scenes OR keep a audio / video journal.

    # Why Journaling?


    • To get yourself up to speed in later sessions
    • Solidify your PCs' actions and give them a meaning in the game world
    • Enrich your campaign with readily
    ...
  5. Modes of Play in Solo RPGs

    1. FGU Maps and Visual Aids: Self explanatory. You can combine this with other modes to keep things more spicy.
    2. Theater of the MIND: by simply imagining with your inner eye and thinking with your inner voice. You can use (ambiance) music without lyrics, prepared pictures to keep you in the mood and spark your imagination.
    3. Typing into CHAT in character. FGU comes in handy for this. /gmid command changes your GM name to anything. And you can speak as any character. You can read your logs later
    ...

    Updated July 25th, 2024 at 00:02 by Tempered7

    Categories
    Solo Play with FGU
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