Dungeons & Dragons 2024 Core Rulebooks Pre-Order
View RSS Feed

All Blog Entries

  1. Combat Tweaks for Solo GMs

    # Setting Combat Encounters

    Since you are both the player and the GM, you'll play the monsters and villains in combat as well as your PC. The first trick for a captivating Solo session is to play the monsters accordingly to their nature. And suspend your PC bias when you attack your PC with monsters to keep the game exciting.

    If you want, you can give your PC another, limited advantage that gives you a choice to reroll any PC rolls once, twice, or at most thrice.
    ...

    Updated Today at 00:11 by Tempered7

    Categories
    Solo Play with FGU
  2. Roleplaying in Solo Play


    # Isn't It Weird to RP By Myself?


    If you don't want to roleplay by yourself, a way to entertain yourself is to simply comment on the results of rolls for your PC, NPCs, monsters, and villains. Just like a pro wrestling commenter in TV. You can even be as sarcastic as you want if that's your cup of tea!

    But there are some ways of inner-interrelations for your PCs that might raise your appetite for your sessions. Especially if you like reading or listening to ...
  3. Exploration In Solo Play - Part I

    There are 2 ways for Exploration in Solo Play. The other one is create-as-you-go from scratch. Since this is the most preferred one for newcomers, I'll start with;

    # Discovering An Established Setting


    Remember when I briefly mentioned that you can use a setting book to discover it in gameplay instead of reading it as a book? This is the part that expands on it. In combination with Random Content Creation Methods, it can be a fun start for your first solo session.
    ...

    Updated Today at 00:10 by Tempered7

    Categories
    Solo Play with FGU
  4. End of the Session


    What will happen next?


    This is the question! This is the mood you want to create for yourself in a Solo Play Session. That's why too much detail is an obstacle in this type of play. You need just enough info to kickstart your first scene, and nothing else. You'll discover the rest in your sessions.

    Your only concern should be what is in front of your PC in here and now.


    # Hang In There, Baby


    Always END your sessions WITH a CLIFFHANGER, ...

    Updated Today at 00:08 by Tempered7

    Categories
    Solo Play with FGU
  5. Mechanics of Game Story

    When you learn to quickly establish your first scene by trial and error and repetition, the rest will come easily. So, if you fail at first don't worry, it is even expected, just try again. Solo Play is more of a learned skill rather than something naturally comes to you. Try to have control over the Core Game Loop, especially Freeform Association.

    Keep creating more story content by using the same methods: ASK questions depending on current CONTEXT - Use Freeform Association - Roll ...

    Updated Today at 05:33 by Tempered7

    Categories
    Solo Play with FGU
Page 2 of 67 First 12341252 ... Last
Fantasy Grounds Merchandise

Log in

Log in