D&D Adventurers League EB-14 From Dust

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D&D Adventurers League EB-14 From Dust
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D&D Adventurers League EB-14 From Dust

Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch -- they've not been seen for over a century.

Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.

Adapted for Fantasy Grounds by: Danny Stratton

Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the D&D fifth edition ruleset. Compatible with Fantasy Grounds Unity

Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.

Dungeons & Dragons, Advanced Dungeons & Dragons, their logos, Forgotten Realms, and D&D, are trademarks of Wizards of the Coast LLC. Used with permission. All rights reserved.

Released on August 30, 2022

Designed for Fantasy Grounds version 3.2.1 and higher.

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