Thread: Trinity Universe ruleset?
-
September 15th, 2010, 20:48 #1
- Join Date
- Dec 2008
- Posts
- 2
Trinity Universe ruleset?
Hey all,
I just bought FG2, hoping that it would allow me to run one of my favorite pen and paper games, AEON: Trinity by White Wolf, with friends online. However, I've been doing some searching the forums, both manually and with the search tool, and I have yet to find any mention of the Trinity Universe ruleset. The Trinity Universe includes three games: AEON (renamed Trinity to avoid an infringement lawsuit), Aberrant, and Adventure!. The game I'm particularly interested in went out of print in 2001 but has now resurfaced on drivethruRPG.com, with all of the books in PDF format for reasonable prices. I'd like to start a game using FG2, but I'm not sure where to start. If I'm not mistaken, the mechanics are very similar to WoD games, but because I haven't played Mage/Vampire/Werewolf/etc. myself, I don't know the particulars. So, my basic questions are: 1) Does a Trinity Universe ruleset exist somewhere not on the FGwiki or is one at least under construction by someone in the community? 2) For anyone who is familiar with both WoD and Trinity, are the rulesets similar enough that I could adapt the current version of the nWoD ruleset, and if so, how difficult would that be? 3) If no sufficiently similar ruleset is available, what's the most functionality I could hope to get if I wanted to run this game through FG2, i.e. would I be able to do anything useful besides roll dice and type in chat? I would really appreciate any help you can give. Thanks!
-
March 8th, 2018, 06:34 #2
- Join Date
- Jun 2016
- Posts
- 1
I've noticed it as well. The nWod ruleset would probably not work as well as finding the V20 version. There's a good version on here, but I've noticed not a lot of WoD stuff in general. Aberrant/Trinity/Adventure set the base difficulty at 7 (which I think is one lower than nWod, but can't remember exactly). Most of the powers worked by combining the power plus either Quantum score or an attribute. Mega Attributes might be require some actual creation though. Good luck. Post in here if you end up making anything or finding it. Would love to be able to run Aberrant online.
-
March 8th, 2018, 08:20 #3
If you explain the core mechanics in proper detail Im sure that could be run with MoreCore.
-
May 22nd, 2020, 01:47 #4
- Join Date
- Jul 2012
- Posts
- 14
I'd love to see an Aberrant ruleset, as one of my more favored campaigns uses that system as a baseline (not the lore). Geez this thread is old.
-
November 26th, 2022, 00:13 #5
- Join Date
- Apr 2020
- Posts
- 102
It may be an old thread, but the game (published by Onyx Path now) is still putting out new content. I'd very much like a ruleset on FGU for it, and would cheerfully buy it on Forge or from Onyx Path directly.
-
August 27th, 2024, 17:34 #6
- Join Date
- Apr 2016
- Posts
- 10
I know this thread is pretty old, but I was wondering if MoreCore has tackled White Wolf game systems like this? Essentially it's a D10 dice pool system. You have one of nine Attributes: Strength, Dexterity, Stamina, Appearance, Charisma, Manipulation, Perception, Intelligence, and Wits. Those get a rating of 1-5. You also have Abilities, which represent specific skills that are also rated 1-5. Essentially that's it. There are powers that are a combo of those dice pools, or sometimes of a trait called Quantum which is rated 1-10. As long as you can make a dice pool of d10's and can either set the difficulty to 7+ you're good to go. I realize you could do this without automation, but I'd love to see if someone's done the work already. So as not to reinvent the wheel.
-
August 27th, 2024, 18:20 #7
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
August 28th, 2024, 01:33 #8
You can do it in either - this is how I would do it in XCore with no code to write outside of some dice macros.
Set up your Attributes and Skills like this:
mod [a]
With the score/value stored in the [a] field
Set up an Action Roll like this:
[getmod]d10s[a]
and put the target number or difficulty in [a]
Build your Pool of dice by double clicking Attributes and Skills as permitted and then adjust the TN if required and double click Action Roll
See screenshot and also see charsheet export.
unisystem.png
-
August 28th, 2024, 01:35 #9
You might notice little details like it reports TN and Pool types in descriptions also.
Thread Information
Users Browsing this Thread
There are currently 3 users browsing this thread. (0 members and 3 guests)
Bookmarks