Thread: Auras in 4e ruleset
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March 14th, 2010, 09:18 #11
- Join Date
- Aug 2008
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- 614
Originally Posted by BruntFCA
Originally Posted by BruntFCA
Originally Posted by BruntFCA
Originally Posted by BruntFCA
Originally Posted by BruntFCA
Originally Posted by BruntFCA
Originally Posted by BruntFCA
Originally Posted by BruntFCA
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March 14th, 2010, 09:23 #12
Supreme Deity
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- Mar 2007
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I like to take this approach to my ruleset development:
* Automate what makes things easier. (i.e. double-click rolls)
* Add in more complex features, but make them optional. (i.e. effects)
* When in doubt, make it an option.
Cheers,
JPG
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March 15th, 2010, 11:14 #13
FWIW: my brother runs a Pathfinder game for our group. He used to use kLoOge for that and it worked rather well but he then decided that it was doing things he wasn't too comfortable with, like automating certain checks and rolls. I am sure there was the option to disable these things but it got him thinking about how the game was getting and comparing that with how we used to play 'pnp' at the table. We discussed things a little in the group, even had a couple of ad hoc sessions to try it out, and now we play like this ... we use Skype, and that's it. Each player uses whatever tool they like to track his or her character. Some use PCGen, some use spreadsheets, some use something else. Me, I use a printed paper copy and a pencil! It's the same for the dice; some players use DiceTool from RPTools. Me, I roll actual dice. No-one cheats, because where's the fun in that? Besides, nine times out of ten, you could tell. We use no combat maps or minis or representation of any kind during play, with all the action going on inside our heads! The DM is able to describe the action sufficiently well for us all to follow it, and in case of dispute, the DM's version holds sway (of course). Any particularly complex fights or environments would see us recourse to using MapTool for a quick and basic representation of things, but that has yet to happen. We are currently playing the second chapter of Rise of the Runelords (just arrived in Magnimar) and things are working really well.
I would not advocate this approach for 4e, however. And neither would my brother. It works for certain games/systems, if you're happy with it, but 4e is far too battlemap-oriented to be able to operate without minis.DNH
"Lost in Karameikos"
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