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July 3rd, 2026, 15:02 #191
This might be better as it's own thread unless you are reporting an issue that needs to be addressed. I will address my opinion here. As for the automation, there is always a refinement to what is initially released, but our goal is not to make a video game. Some instances need a manual touch and not full automation or you will limit freedom and abstractness. We also don't want to lose that tabletop feel and aim for about 70% automation. Also some automation is not possible without hard coding the logic in and then no chance of homebrew within the program itself. But, this is a prime example of the use of extensions. Some want it automated all the way through and some want little to none. Extensions make that possible as the GM can decide how much automation they want in the game. Making extensions is also a way for features and automation to be introduced as we can gauge if it's an universal want versus only a few tables take advantage of it.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
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Have a suggestion?-Feature Request
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July 3rd, 2026, 21:22 #192Templar
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July 4th, 2026, 22:44 #193Zealot
- Join Date
- Jul 2015
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It can of course be handled manually, but the functionality is there and it used to work, hence the bug report.
Superteddy - speaking of rest actions, is it possible to add a button for the rest menus instead of the players right clicking? My regular group is used to it now, but other players, even familiar with FG, are typically surprised by the random right click in empty space to bring this menu up.
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July 4th, 2026, 22:48 #194Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 4th, 2026, 23:07 #195Zealot
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Ah yes, just checked and the targeted Long Rest functions are working. Thanks!
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Today, 14:40 #196Devotee
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- Oct 2017
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- 7
For the Seraph Prayer Dice ability, the system defaults to a dice tracker, however I'm not sure if I am understanding the action correctly. I have it configured to 5d4 because they are a winged sentinel with 5 in their strength attribute, but whenever I click on the d4's in the ability, it rolls the dice but does not record any information. There is no space to input the result of the d4's that are rolled, and when I click the dice again it rolls again with no recording. There is also no way to record the values of the tracked dice after I have rolled the d4's manually.
I have: rested the character, deleted and replaced the ability from the class window, manually created the ability with the same specifications, exited and re-launched the session, exited and relaunched the program.
I do not have any extensions loaded (if there even are any at the moment, I haven't looked) and the default theme.
There are no errors reported in the console, and I am updated to the most recent version of the launcher.
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