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  1. #51
    Trenloe's Avatar
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    The issue here is that there was an update to the Forge product 4 days ago which fixes the blank window issue, but the dev changed the extension filename from CreatureLab-v1.10.0.ext to CreatureLab-v1.11.0.ext - which results in the old extension remaining on FG, and existing campaigns set to use this extension will still use the old extension. Devs shouldn't change the filename when updating extensions!

    In the long run the extension dev should pick a filename and stick to it when updating the Forge product.

    In the short term, users should delete all old versions of CreatureLab from their <FG app data>\extensions directory, keeping CreatureLab-v1.11.0.ext When you load up your campaign, check the version reported in chat - it should show: CreatureLab v1.11.0 (GPL v3)
    FG Wiki: How to Compile the FG Logs

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  2. #52
    Quote Originally Posted by Trenloe View Post
    The issue here is that there was an update to the Forge product 4 days ago which fixes the blank window issue, but the dev changed the extension filename from CreatureLab-v1.10.0.ext to CreatureLab-v1.11.0.ext - which results in the old extension remaining on FG, and existing campaigns set to use this extension will still use the old extension. Devs shouldn't change the filename when updating extensions!

    In the long run the extension dev should pick a filename and stick to it when updating the Forge product.

    In the short term, users should delete all old versions of CreatureLab from their <FG app data>\extensions directory, keeping CreatureLab-v1.11.0.ext When you load up your campaign, check the version reported in chat - it should show: CreatureLab v1.11.0 (GPL v3)
    Gods, are you serious?! How is the forge not standardizing file names or forbidding the change of file names or at the very least inform the dev of this behavior?! It is very clear that these are different versions of the same extensions - that's how they get uploaded. There is absolutely no warning. The developer documentation for extensions could barely be considered helpful as it is. I have developed for different games and systems in the past and present and Fantasy Grounds is the one I'm cursing the most while trying to fix the most trivial things for the most trivial extension ever. And by a large margin.

    Sorry for the rant, I'll stick to a static file name in the future - but I hope I'll never have to do another release again. It would mean there have been breaking changes. I have given up on my backlog of useful features long ago since I don't feel like lengthy sessions of trial and error with the state of documentation. It is good enough for my DM and that's my only metric at this point :-)

  3. #53
    I've just double checked. There isn't even a field for the file name. There is absolutely no indication that something such as a file name has any relevance at all:

    forge.png

  4. #54
    LordEntrails's Avatar
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    As you noted, the Forge's pipeline will not rename the files you upload. It's a good suggestion for the Feature request list. Fantasy Grounds - Feature Requests
    Sounds like you might have other ideas to suggest there as well.

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  5. #55
    Trenloe's Avatar
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    Forge products can have multiple files - I have that in the FVTT2FG import product as the extension also needs supporting modules. So, it'll be hard for the Forge to guess which files would need renaming/enforcing. I agree there needs to be more information regarding this - both in the Forge Wiki page and the Forge Upload Build page.

    The Forge still has a way to go to have a robust feature set, so please suggest Forge specific features in the Feature Request site.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #56

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    I also have multi-file modules where I have an asset module and a campaign module with tables. This allows me to support different rulesets or campaign modules with the same assets.

  7. #57
    Would it be possible to make this for Starfinder 1e?

  8. #58
    How do you delete a post lol?

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