DICE PACKS BUNDLE
  1. #1

    AD&D 2E Character Creation Wizard Extension

    Made with A.I. If you are one of those people opposed to A.I. encroaching into your hobby, this is your warning. Turn back now!

    I made a thing! By *I* of course I mean I told Codex & Claude to work on it under my supervision. After a few days of tinkering this is where we are.

    Google drive: https://drive.google.com/file/d/1gM-...usp=drive_link
    Update: I have posted newer versions on Github where it is easier for me to push fixes. https://github.com/krakenunbound/kra...-2e-charwizard <-- Use this instead
    The update fixes the coin slots and the disapearing item name. Let me know how it goes on your end.

    Youtube Video demo: https://youtu.be/DUrpYcwq9xY

    THIS IS v1 BETA. Please try to break it and report back in this thread if things are not working and provide as much details as possible. Screenshots help too.

    READ THE README! Yes, I know you are special and don't need to. But you do. So you should.
    Wizard1.png wizard2.png wizard3.png wizard4.png wizard5.png
    Last edited by OBG70; June 3rd, 2026 at 16:55.

  2. #2

  3. #3

  4. #4
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Johnstown ON
    Posts
    4,648
    Blog Entries
    1
    Looking good!
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  5. #5

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    661
    Good Day OBG70
    This is really cool. I think I found a small issue with ability generation method III, it just rolls 18d6 and totals them instead of breaking them down to 3d6 six times and arrange.
    And Method IV the same issue but rolling 36d6 and totaling instead of breaking them down to 3d6 twelve times and keep the best six and arrange.

    But looks awesome so far. (And this was tested with only this extension active.)

  6. #6
    Quote Originally Posted by Bonkon View Post
    Good Day OBG70
    This is really cool. I think I found a small issue with ability generation method III, it just rolls 18d6 and totals them instead of breaking them down to 3d6 six times and arrange.
    And Method IV the same issue but rolling 36d6 and totaling instead of breaking them down to 3d6 twelve times and keep the best six and arrange.

    But looks awesome so far. (And this was tested with only this extension active.)
    I think it was supposed to create a pool or something. I will look into it. I don't use that method so I forgot to test them. I would probably create a box with a pool and some +/- buttons to add points to a skill. I think they are supposed to start at a flat value? Ok I'm on it.

    Update is live on Github:
    Fixed and pushed (source). Here's what was wrong and what changed:

    ## The bug
    Methods III and IV rolled **one giant pool** — `18d6` (III) / `36d6` (IV) — and totalled it, instead of producing separate 3d6 scores. The old design rolled everything in one go and tried to read back each die to regroup them, which is fragile and made the chat show one huge roll.

    ## The fix
    III and IV now roll **separate 3d6 groups** — six for III, twelve for IV — each a clean total:
    - **Method III** → six 3d6 scores drop into the six slots to **arrange to taste**.
    - **Method IV** → twelve 3d6 scores, **keeps the best six**, then arrange.

    The chat is cleaner too — one summary line like `Method IV: rolled 12 sets of 3d6 → 16, 15, 14, 12, 11, 10, 9, 9, 8, 7, 6, 5 (keeping the best six)` instead of a wall of dice. Methods I/II/V/VI are untouched.

    Bumped to **v1.0-beta2**; the commit is on GitHub.

    ## Please verify in-app
    1. **Reload the extension** (restart FGU or reload the campaign).
    2. **Method III** → roll → confirm you get six separate scores (each 3–18) you can drag-arrange.
    3. **Method IV** → roll → confirm twelve get rolled and the **best six** land in the slots.

    (Build a fresh character — existing sheets won't change.)

    https://github.com/krakenunbound/kra...tag/v1.0-beta2


    Let me know if that solved it for you. Thank you for the report!
    Last edited by OBG70; June 3rd, 2026 at 16:23.

  7. #7
    OBG70, once you perfect this, is it something you will post to the Forge? I could be really interested in something like this but I'd prefer to have it automatically managed through the built in update process in FG.

  8. #8
    Looks amazing! If you need a player PLEASE let me know!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in