DICE PACKS BUNDLE
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  1. #151
    Quote Originally Posted by Agamon View Post
    Ah, I wasn't sure it was supposed to work, so I didn't report it as a bug. Here's an adversary with the DMG: 1d8 effect applied, but the damage roll is not effected.

    Attachment 67559
    Thanks, I'll check and see if that works with the new systems I'm connecting.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  2. #152
    DrakePD's Avatar
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    Screenshot 2026-05-28 225111.png

    Seems when you activate the Manual Dice Roll in Option, and have a modified Weapon, it does not have the dice entry locations.
    ~Drake

  3. #153
    Quote Originally Posted by DrakePD View Post
    Screenshot 2026-05-28 225111.png

    Seems when you activate the Manual Dice Roll in Option, and have a modified Weapon, it does not have the dice entry locations.
    That's due to the dice expression. Can't be helped in order for it to work with exploding options and the drop lowest options. The feature itself would need to be updated to accommodate the expressions.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

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    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

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    Have a suggestion?-Feature Request

  4. #154
    I think I've found a bug that hasn't been reported here before, but if it has, apologies.

    When an adversary with a negative attack modifier makes an attack roll against a target that has had either the "Hidden" or "Vulnerable" effect added, instead of rolling 2d20, keeping the lowest (or highest) one, and then adding the negative modifier, it rolls 2d20 and adds them together.

    Screenshot 2026-06-12 at 8.08.22 AM.png

  5. #155
    Quote Originally Posted by Gozer the Gozerian View Post
    I think I've found a bug that hasn't been reported here before, but if it has, apologies.

    When an adversary with a negative attack modifier makes an attack roll against a target that has had either the "Hidden" or "Vulnerable" effect added, instead of rolling 2d20, keeping the lowest (or highest) one, and then adding the negative modifier, it rolls 2d20 and adds them together.

    Screenshot 2026-06-12 at 8.08.22 AM.png
    There is a new version on the Test server that is available for testing by users. It's to update the ruleset to connect to the new Effects update that recently got released. I tested it there and it appears to be working correctly.
    Screenshot from 2026-06-12 05-08-21.png
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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