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May 18th, 2026, 16:34 #661Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 28th, 2026, 06:40 #662
[Visual Bug] Identified items not displaying font in inventory
The font and underlined area for identified items are not displaying in character sheet. Unidentified items display the unidentified text just fine though. Attached a cropped screenshot of the inventory and two items, one identified[the bobbleheads] one unidentified[the supplies]. I have no extensions or themes loaded[As I quite like the default theme the ruleset has]. And the only two modules loaded are Fallout 2d20 and Fallout Wasteland Wanderer. Thank you for your time.
[Edit 1] It appears if I lock the item box so it can't be edited the name of the item then appears in the inventory while identified. So if I click the little bag next to the item and in the box that shows up type in what I want then lock it, The name will then appear in the inventory.Last edited by Glass Violet; May 28th, 2026 at 07:09. Reason: Learned more
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May 28th, 2026, 07:22 #663
Hey Glass Violet,
Looks like this is probably related to the Wasteland Wanderer still. The items you are using are from there. Could you give me the steps to replicate where you ended up with your inventory? I was not able to replicate it just yet.
For reference, since these items are just listed in the starting equipment area, and not in the items window, I created them from the character sheet inventory tab. After adding their name, and then locking the record window, they showed up in the inventory tab as expected.
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May 28th, 2026, 07:27 #664
The steps you listed are exactly what I did, I just never locked the item. The text doesn't show up till you lock the manually created item, maybe this is fully intentional and I'm simply used to other rulesets where you can always edit the items name in your character sheet without having to fully open the item up to change the name.
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May 28th, 2026, 07:35 #665
From what I know, it is intentional for Fallout 2d20. I don't have much experience with other official rule sets aside from using them as a reference for some development. I have only used one community ruleset, and the Fallout ruleset so far. So for me, locking the item record in order to push any updates I made to it out to the character sheet was just muscle memory.
Based on how you are using the new Solo RPG though, I have a few updates I should make to the module to make it a bit more friendly to use.
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May 28th, 2026, 07:38 #666
Oh okay, that makes sense, If that's just how it's programmed then it's simply a teething issue I hit as a newcomer from other rulesets and not actually a bug.
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May 31st, 2026, 18:07 #667
Hello all, I found a few issues with the ruleset and was told on the discord to post here, so I am copying what I wrote there. This is in a campaign with no extensions and only official modules.
First issue:
Using AP to purchase dice or the modifier window to roll extra dice works fine when clicking the "dice" icon on PC and NPC sheets. However, when trying to roll skills from an NPC sheet (the ones that don;t have a dice icon and only have a "highlight-able" skill), any modifiers in the modifier box disappear the moment you highlight the rollable skill. and only the basic 2d20 are rolled. this happens if you set the modifier manually or use AP to purchase extra dice. Things work properly and extra dice are rolled as needed if the roll comes from a "clickable" dice icon (as opposed to a highlightable skill with no dice icon).
Second Issue:
Additionally, I have had trouble dragging and dropping damage effects onto targets. An error message appears and the damage doesn't go through as it should.
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May 31st, 2026, 19:26 #668Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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