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May 12th, 2026, 18:11 #1Production Coordinator SmiteWorks
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,336
Release Updates for May 12th, 2026
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Delve (5E Compatible)
- [Fixed] Typo in Calcivore Squid Notes and Story AC
- [Fixed] Fossilized Skeleton had wrong HP
Dolmenwood Ruleset and Player's Book (Dolmenwood)
- [Fixed] Several typos in class/kindred records
Shadowdark RPG Core Rule Books (Not Ruleset) (Shadowdark RPG)
- [Fixed] Nightcloak Armor item was missing.
- [Fixed] Silvered Greatsword was named as just Greatsword.
- [Fixed] All magic shields were not set to shield record type.
- [Updated] Updated the remaining NPC token artwork.
Science Fiction Companion (SWADE) (Savage Worlds)
- [Fixed] Vehicle Wounds penalty is not being applied to shield Soak rolls
- [Fixed] Vehicle Fatigue penalty is being applied to restore shield rolls
- [Fixed] Error when copying combatants and vehicles in a Clash
- [Fixed] Vehicle Handling isn't factored into Maneuvering rolls
- [Added] Added function clearClash to ClashManagerSFC
Savage Worlds Deluxe Ruleset (Old Edition) (Savage Worlds)
- [Added] Added condition icons for token effect toast
Savage Worlds Base (Savage Worlds)
- [Fixed] Light and vision effects do not work in some cases
- [Updated] On CT, "Copy Card From" deselects the card, and "Copy Card To" announces where the card was copied to
- [Added] `X Wounds` effect notations in challenges
- [Added] Added `replaceJoker` to `QuickChaseDeckManager`
- [Added] Added `registerSkill`, `unregisterSkill`, `setLanguages` to `CreatorManager`
- [Fixed] Incapacitation should not auto-roll on start of each turn
- [Fixed] Arcane backgrounds attached to Edges and Abilities that are not named "Arcane Background (Something)" aren't added to the character's arcane backgrounds
- [Fixed] Clicking on the Inventory tab of an archetype when Wealth Die is turned off causes an error
- [Fixed] Vehicle Handling isn't factored into Maneuvering rolls
- [Fixed] Cloning NPCs in CT doesn't copy effects from the original
- [Fixed] Weapon sub attacks are lost when moving weapons from Party Sheet to PC character sheets
- [Updated] Global effects are consistent with CoreRPG
- [Updated] Global effects list opening button moved from effect master list into combat tracker
- [Updated] Global effect duration is processed at end of the round
- [Updated] Effect cache is enabled by default in new campaigns
- [Added] New attack menu option "Copy to Sub-attack" on PC and NPC attacks which copies all the fields of Create Sub-attack" plus #attacks, RoF, damage type, effect, notes, wild die, and additional fields to a new sub-attack
- [Added] New weapon menu option "Copy to Sub-weapon" on vehicle and power armor weapons which copies all the fields of Create Sub-weapon" plus #attacks, RoF, damage type, effect, notes, wild die, and additional fields to a new sub-weapon
- [Added] Updated OverlayOtherManagerSW.notifyQuickChase to be able to display messages
- [Added] Rolling Maneuvering from a vehicle applies effect modifiers of the pilot
- [Added] Rolling attacks and damage from a vehicle mounted weapon applies modifiers of the gunner
- [Added] Added `clearTask`, `registerClearTasksCombatant`, `unregisterClearTasksCombatant`, `clearTasksCombatant` to `DramaticTaskManager`
- [Added] Added GM info (GM-only text) to Armor, Item, Weapon, NPC, and Vehicle records
Pathfinder(R) for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
- [Fixed] Challenge results does not understand Terror table notation
- [Fixed] Class Edges don't add the referenced Arcane Background to the character sheet
- [Added] Added alternative dice skins for NPC types
- [Added] Added modules to the Core Rules and Supplements module sets
- [Added] Added the Archetypes module set
- [Added] Added the Decks module set
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