Please remember not to update right before a game starts.

In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Delve (5E Compatible)
  • [Fixed] Typo in Calcivore Squid Notes and Story AC
  • [Fixed] Fossilized Skeleton had wrong HP


Dolmenwood Ruleset and Player's Book (Dolmenwood)
  • [Fixed] Several typos in class/kindred records


Shadowdark RPG Core Rule Books (Not Ruleset) (Shadowdark RPG)
  • [Fixed] Nightcloak Armor item was missing.
  • [Fixed] Silvered Greatsword was named as just Greatsword.
  • [Fixed] All magic shields were not set to shield record type.
  • [Updated] Updated the remaining NPC token artwork.


Science Fiction Companion (SWADE) (Savage Worlds)
  • [Fixed] Vehicle Wounds penalty is not being applied to shield Soak rolls
  • [Fixed] Vehicle Fatigue penalty is being applied to restore shield rolls
  • [Fixed] Error when copying combatants and vehicles in a Clash
  • [Fixed] Vehicle Handling isn't factored into Maneuvering rolls
  • [Added] Added function clearClash to ClashManagerSFC


Savage Worlds Deluxe Ruleset (Old Edition) (Savage Worlds)
  • [Added] Added condition icons for token effect toast


Savage Worlds Base (Savage Worlds)
  • [Fixed] Light and vision effects do not work in some cases
  • [Updated] On CT, "Copy Card From" deselects the card, and "Copy Card To" announces where the card was copied to
  • [Added] `X Wounds` effect notations in challenges
  • [Added] Added `replaceJoker` to `QuickChaseDeckManager`
  • [Added] Added `registerSkill`, `unregisterSkill`, `setLanguages` to `CreatorManager`
  • [Fixed] Incapacitation should not auto-roll on start of each turn
  • [Fixed] Arcane backgrounds attached to Edges and Abilities that are not named "Arcane Background (Something)" aren't added to the character's arcane backgrounds
  • [Fixed] Clicking on the Inventory tab of an archetype when Wealth Die is turned off causes an error
  • [Fixed] Vehicle Handling isn't factored into Maneuvering rolls
  • [Fixed] Cloning NPCs in CT doesn't copy effects from the original
  • [Fixed] Weapon sub attacks are lost when moving weapons from Party Sheet to PC character sheets
  • [Updated] Global effects are consistent with CoreRPG
  • [Updated] Global effects list opening button moved from effect master list into combat tracker
  • [Updated] Global effect duration is processed at end of the round
  • [Updated] Effect cache is enabled by default in new campaigns
  • [Added] New attack menu option "Copy to Sub-attack" on PC and NPC attacks which copies all the fields of Create Sub-attack" plus #attacks, RoF, damage type, effect, notes, wild die, and additional fields to a new sub-attack
  • [Added] New weapon menu option "Copy to Sub-weapon" on vehicle and power armor weapons which copies all the fields of Create Sub-weapon" plus #attacks, RoF, damage type, effect, notes, wild die, and additional fields to a new sub-weapon
  • [Added] Updated OverlayOtherManagerSW.notifyQuickChase to be able to display messages
  • [Added] Rolling Maneuvering from a vehicle applies effect modifiers of the pilot
  • [Added] Rolling attacks and damage from a vehicle mounted weapon applies modifiers of the gunner
  • [Added] Added `clearTask`, `registerClearTasksCombatant`, `unregisterClearTasksCombatant`, `clearTasksCombatant` to `DramaticTaskManager`
  • [Added] Added GM info (GM-only text) to Armor, Item, Weapon, NPC, and Vehicle records


Pathfinder(R) for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
  • [Fixed] Challenge results does not understand Terror table notation
  • [Fixed] Class Edges don't add the referenced Arcane Background to the character sheet
  • [Added] Added alternative dice skins for NPC types
  • [Added] Added modules to the Core Rules and Supplements module sets
  • [Added] Added the Archetypes module set
  • [Added] Added the Decks module set