DICE PACKS BUNDLE
Page 2 of 2 First 12
  1. #11
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    18,118
    Blog Entries
    9
    Quote Originally Posted by kronovan View Post
    Cool. A player in one of my campaigns gave a very favorable mention of Star Frontiers. I never had a look at it back in the day, just knew it was a SciFi RPG by TSR. Good to know there's a spiritual scuccesor - will mention it to that player.
    Should have a ruleset and the core books up on the Forge in the next few weeks. The ruleset won't be very slick, yet, but it's a work in progress. Just need some combat tracker improvements and Starship objects created and I think we will release it. Been using it in our group since the beginning of the year.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  2. #12
    Quote Originally Posted by damned View Post
    There is a new desktop panel called Target
    GM can set difficulty, players can see difficulty but cannot change it
    Anyone can roll 2d6 vs difficulty by double clicking the target/difficulty number
    It will accept mods
    It will report a success if you meet/beat the target along with the difficulty descriptor
    Damned, your extension is proving to be excellent - really appreciate it! It works flawlessly with both the Mongoose Traveller 2e and Cepheus Engine rulesets - the 2 most important for me. It doesn't however work with SWADE, and I haven't tested it with SWD yet. What I'm doing is an attempt to adapt the Battletech-Alpha Stike rules to FGU. For targeting, those rules use a SATOR mnemonic: attacker's Skill + Attacker's movement modifier + Target's movement modifiier + Other modifers (mostly terrain, partial cover & Heat) + Range modifer. Many of those are typically dynamic, so manually inputting them into a box is more practical.

    I've resized your target box and renamed the caption to "Alpha Strike TN". I also changed the IF..Else IF statement that displays degrees of difficulty in the chat window to be better aligned with CE. Such result degrees aren't really used with AS, but it's nice to have chat ouput align with core CE. Originally I had the idea that I'd read the special "Alpha Strike" skill (works opposite to MgT2e and CE skills, in that a lower score is better) from a character sheet and then have the keyed in modifer added to it. I now realize that your box would really have to be on a PC and NPC sheet to work, as it'd error out when a PC or NPC sheet for it to read from wasn't open. Also, since only the Host can input the TN modifier, it'd have to read the CT to know who the current player is, then read its CS Alpha Strike score - don't know if that's easily doable, or even doable?

    I of course have other issues, in that a few AS stats and tracks are missing from Vehicle sheet. As well, fixed damage (1d0+#) rolls don't work from the CE vehicle sheet [Actions] tab, or from the PC sheet [Ships] tab, where PC embarked vehicles like walkers or tanks are also displayed. Ideally, I want to roll damage from vehicle sheets, as that's the way it's done in AS. In that regard, your Target box on the desktop is a more workable approach. The best thing about CE, is that Bayne has found a way to allow vehicles in the CT, which is a big factor in making AS feasible. I will mention the vehicle sheet roll to Bayne.
    Last edited by kronovan; Today at 21:43.

  3. #13
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    27,234
    Blog Entries
    1
    I did it this way because the GM sets the Target Number.
    If you were doing it from charsheet and players could set the TN you could remove GMEDITONLY and by it being on charheet you would not need to setPublic.

Page 2 of 2 First 12

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (1 members and 1 guests)

  1. superteddy57

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in