Cosmere RPG Beta Launch
  1. #1

    Extra Actions (PFRPG Only)

    This is a continuation of the PFRPG Extra Actions extension that was being maintained by Zygmunt Molotch Here.

    I have updated the windows and frames so that it now displays again. Additionally a button has been added to roll perception.

    This is the forge page.

    Please let me know if you find any issues with this.

  2. #2
    Kelrugem's Avatar
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    Nice, thank you!

  3. #3
    Morenu's Avatar
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    Anyone know if this plays nice with Advanced Character Sheet?
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  4. #4
    Kelrugem's Avatar
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    Quote Originally Posted by Morenu View Post
    Anyone know if this plays nice with Advanced Character Sheet?
    So far it looks like these are compatible

  5. #5
    Quote Originally Posted by Morenu View Post
    Anyone know if this plays nice with Advanced Character Sheet?
    Kel beat me to it. Yes, it works with Advanced Character Sheet.

  6. #6
    Any idea if the conflict with Drain and Permanent Bonuses (https://forge.fantasygrounds.com/shop/items/49/view) is related to this or Advanced character sheet? Would love to have the trifecta of party sheet mods. I'm getting the below even though ADV char sheet says this is a-ok.

    https://gyazo.com/6d1eb46218be1847d7aad815374765a2
    Last edited by Rhydion; February 26th, 2025 at 18:41.

  7. #7
    Quote Originally Posted by Rhydion View Post
    Any idea if the conflict with Drain and Permanent Bonuses (https://forge.fantasygrounds.com/shop/items/49/view) is related to this or Advanced character sheet? Would love to have the trifecta of party sheet mods. I'm getting the below even though ADV char sheet says this is a-ok.

    https://gyazo.com/6d1eb46218be1847d7aad815374765a2
    Strange, I am not able to replicate this.

    I loaded a campaign with only those 3 extensions loaded and they all look good to me.

    I noticed that your screenshot doesn't show the Extra Actions bar at all. I wonder if you are maybe having a conflict with old version of the Extra Actions bar.
    To double-check go to your extensions folder and remove all Extra Action bar extensions, go to the forge and make sure you only have the version I created enabled, then update and see if that resolves the issue.

    FG - Char Sheet.jpg

  8. #8
    Quote Originally Posted by dllewell View Post
    Strange, I am not able to replicate this.

    I loaded a campaign with only those 3 extensions loaded and they all look good to me.

    I noticed that your screenshot doesn't show the Extra Actions bar at all. I wonder if you are maybe having a conflict with old version of the Extra Actions bar.
    To double-check go to your extensions folder and remove all Extra Action bar extensions, go to the forge and make sure you only have the version I created enabled, then update and see if that resolves the issue.

    FG - Char Sheet.jpg
    Hi dll,

    Found the incompatibility. It's actually with Kelrugem's strain injury system. Disabling that resolves the issue. Specifically: https://forge.fantasygrounds.com/shop/items/31/view

    Don't quite know which one of the 3 would need to be adjusted or if it is a group effort.

    Additionally, I have now got the bar after deleting the extension and re-downloading it, so now it looks like this:
    https://gyazo.com/393e47e39e7e894b50047a6e9a22fa74
    Last edited by Rhydion; February 27th, 2025 at 09:28.

  9. #9
    Nice job tracking it down. That would explain it, as I don't use the Strain Injury extension

    It is most likely a fix that is only needed to the one extension. Did you already post a comment on the thread for that extension? Knowing Kelrugem he's probably already aware of it but would be helpful to post on that thread anyway.

  10. #10
    Quote Originally Posted by dllewell View Post
    Nice job tracking it down. That would explain it, as I don't use the Strain Injury extension

    It is most likely a fix that is only needed to the one extension. Did you already post a comment on the thread for that extension? Knowing Kelrugem he's probably already aware of it but would be helpful to post on that thread anyway.
    Yea I made a post a minute ago. I know he is super active so he'll see it in short order I'm sure.

    For anyone else looking at this niche issue, post it here - https://www.fantasygrounds.com/forum...511#post738511

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