Thread: GURPS 4E Core Ruleset
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February 17th, 2025, 15:00 #1531
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February 17th, 2025, 22:50 #1532
- Join Date
- Apr 2010
- Location
- Australia
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- 910
Hmmm...I wonder if I could automate that in some way as part of the spells tab/interface. ie You input the FP you are spending and it calculates and rolls the damage.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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February 17th, 2025, 23:35 #1533
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- Aug 2015
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- Western New York
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- 218
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February 25th, 2025, 07:32 #1534
- Join Date
- Aug 2015
- Location
- Western New York
- Posts
- 218
Ok, ran into something new with my version of Fantasy Grounds Unity. The new "item" showing up on the menu tabs on the right side of the screen in WORLD tab is "Locations". I thought "Oh WOW" and investigated it. Next thing I realized was "uh oh, now I have to redo my cyberpunk module for Night City - as just about everything I have in there was created before Locations came into being.
I do like the sublocation aspect to it, and I do like the "Type" field, as I can now list a location in the city as being an electronics store, or as a bar, or hotel, or casino. That's going to keep me busy for a bit.
As for my ongoing cyberpunk campaign - just had a game session in which a player decided to take his character to a Casino and spend time there. He forgot that Casinos tend to be run by the criminal elements - even if only as silent partner types. He forgot that there are tons and tons of video cameras throughout the entirety of the casino - and that his character's face would be constantly under surveillance cameras. He won't likely want to go to a casino again any time soon...
Ah well, if this is a standard Fantasy Grounds Unity element, nice. If this is a add on by means of ronnke - VERY NICE - thank you.
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February 28th, 2025, 00:25 #1535
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 910
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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February 28th, 2025, 00:34 #1536
- Join Date
- Aug 2015
- Location
- Western New York
- Posts
- 218
Agreed. I opened a tricks and tips thread on how to make things work for options you wish were available, but not (and likely won't be). The idea hit me that I need to make a roll to see if an NPC is present during a session, and then it downed on me, just treat it as a skill, name it _Availability <name inserted here> and skill would be either 6, 9,12, or 15. When rolled in the chat window, it says what it is. Worked for me.
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February 28th, 2025, 00:59 #1537
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 910
A new ruleset update is available.
- GURPS 4e Ruleset v3.15.0 - 28th Feb 2025 (FG Unity Only)
- Added: Holding CTRL while making a dice roll, that roll will be a secret/tower roll.
- Added: House rule option to randomize turn/initiative order. A d4 or d6 is added to Basic Speed when adding an N/PC to the combat tracker.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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