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February 18th, 2025, 18:54 #11
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I'm not sure I understand what you mean by hardcoded. In your screenshot, did it automatically select that subclass for you? What if you wanted multiple selections for subclasses and wanted to give the player their choice in which they picked? It's straightforward in the 2014 version. But I still fail to see how to do the same in the 2024 version.
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February 18th, 2025, 19:04 #12
Yes, it was the only one in the subclass list and automatically selected it since it's the only one, but gives me a choice if I have multiple subclasses created. These are on the GM side and would have to be shared with players or put into a player module.
Screenshot from 2025-02-18 14-03-24.pngDominic Morta
Ruleset Developer
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February 18th, 2025, 22:45 #13
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- Nov 2024
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Regretfully I'm still not able to replicate this feat of engineering in the 2024 edition. I've tried following all the guides here to a tee and continue running into the same problem. The subclasses do not appear when I hit level 3.
Screenshot 2025-02-18 144329.png
The 2014 version is vastly more straightforward and simple to accomplish this with.
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February 18th, 2025, 23:39 #14
Supreme Deity
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Ok, reviewing the code; it looks like the 2024 keys off a feature ending in "subclass".
So, add a 3rd level feature titled "Testing class Subclass" to your sample class. That was done to make sure that the subclass decision was tied to the specific feature for grouping. Probably look at splitting that off later, but it's a requirement for now.
Apologies for the inaccuracies. We are used to working with the classes fully built out.
Regards,
JPG
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February 19th, 2025, 00:39 #15
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That did it! That was the trick. I appreciate the time you spent troubleshooting this. Thank you to everyone for all of the help!
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