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January 28th, 2025, 21:57 #1151
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January 28th, 2025, 22:08 #1152DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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January 28th, 2025, 22:20 #1153
Now for the next question; is there a keyboard shortcut to force a line break in the spell "Results Table" fields? Ctrl-Enter doesn't work here; nor Shift-Enter.
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January 29th, 2025, 10:47 #1154
I have used /n but it is kind of unpredictable. You can also edit the db.xml file for your campaign in Notepad++. Add /n or /n/n with no spaces before or after the text where you want the line break. You might need to find (Ctrl-F) the spell result phrase so you aren’t digging through tons of xml code.
I am considering making all of the spell fields formatted text. It’s kind of a pain to go back and edit all of the spells in the core rules module, but it bothers me too. Same with the SP field for NPCs.DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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January 29th, 2025, 18:11 #1155
Update for 2025-01-29:
[Fixed] Add random spells button generating script error.
[Updated] Layout of campaign records with CoreRPG templates.
It looks simple, but I changed a lot of the layout code and some associated scripts. Post here if you run into trouble, and I will fix it.DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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January 30th, 2025, 01:24 #1156
Yeah, I've been transposing Xcrawl Classics into Fantasy Grounds and the spell results are quite nuanced with bullet points and paragraphs. It would be nice but I understand the pain and suffering it would take.
I can't tell you how much the "spell import" setup has saved me time and tears. Thanks for that!Last edited by Tabarkus; January 30th, 2025 at 01:58.
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January 31st, 2025, 00:35 #1157
Bug under Skills. Script errors throwing every time I open the meta-data window on a skill. The skill window is not displaying the class level bonus.
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February 13th, 2025, 21:52 #1158
Hey Leozelig, I noticed a display bug in NPC character sheets. See attached photo. When I create a new power for a creature the damage information doesn't display properly. When I copied the power over to the NPC sheet it displays properly. DCC display bug.png
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March 2nd, 2025, 14:52 #1159
Ruleset update 2025-03-01 (release 23):
[Updated] Ruleset structure changed to use DCC/MCC core ruleset.
It doesn't sound like much, but I combined the base ruleset into a common core for DCC/MCC, which is a significant change. I will keep a close eye on the forums and Discord server, so let me know if you have any problems.DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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March 2nd, 2025, 15:25 #1160
Common core ruleset updates:
[Fixed] Unable to add new casting table rows.
[Added] Roll methods The Tatterdemalion's Gongfarmers and The Tatterdemalion's Heroes for generating ability scores. Description in dialog box.
[Added] Character type icon at top of character sheet.
[Added] Ruleset version field for NPCs. The MCC version hides the Deed Die fields and displays the AI Recognition field.
[Added] Ruleset version field for occupations. The MCC version changes the Trained Weapon label to Starting Equipment and hides the Trade Goods field.
[Added] Option to auto-roll deed/artifact bonus die (green die icon) with attack rolls. Default setting is 'Off'.
[Added] Initiative bonus die for MCC compatibility. Functional but not required for the default DCC setting.
[Updated] Weapon list uses attack and damage icons instead of text fields. Hover over button for roll description.
[Updated] Two-weapon fighting mode directly changes the attack die in the weapon list for Melee weapons with Primary or Offhand designation.
[Updated] Mercurial magic effect displays name only in power list. The full description is still visible in the spell record.
[Updated] Mercurial magic effect displays in power list for spells only. This field is hidden for powers without group name Spells.
[Updated] Layout for improved spacing of summary fields at top of Notes tab.
[Updated] PC minisheet condensed into a single tab (intended for use with funnels).
[Updated] Add Zero button in character list window includes options for DCC/MCC character type and roll method. Requires both core rules modules for full functionality.
[Updated] Roll ability scores button on Main tab of character sheet opens dialog box to select roll method.
[Updated] Full compatibility with MCC data. Programs are analogous to Spells, and the Artifact Bonus Die is analogous to the Deed Die.Last edited by leozelig; March 2nd, 2025 at 15:42.
DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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