Thread: TRAP as NPC coding
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February 13th, 2025, 06:13 #1
TRAP as NPC coding
Hi.
How do you code a trap as a npc?
I want to make a trap in DCC with coding such as:
Saving Throw DC 12 Vs. Reflex or take 1d3 damage.
I can't find a way to place this that works in the SP field or maybe I should put it in the attack field.
What is the proper coding? Is there a guide for this or an advice for DCC RPG?
ThanksNeuronblaster GM on warhorn.net
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February 13th, 2025, 21:48 #2
I create the trap as an NPC/monster and give it a "power" that causes the trap effect/damage.
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March 4th, 2025, 02:45 #3
- Join Date
- May 2014
- Posts
- 3
I flip through the NPCs to find something with a similar effect, then create a copy of it. Once you have a copy, you can unlock it and see how the formatting is set up. That's let me set up attack-like traps, such as falling rocks and fireballs. I haven't experimented yet with saves, but if there are any that use those then you could use them as reference.
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