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  1. #1

    Long rest healing the wrong number of ability damage points

    This problem is most likely due to an extension as it does not occur with no extensions loaded.

    When the party takes an overnight rest, the wrong number of ability damage points is healed, 2 per characteristic instead of one. Before I go through the pain of checking all the extensions one by one I was wondering if anyone had experienced the same problem before, or has an idea of the likely culprit.

    The only one I have tested so far is Clock Adjuster and it's not the one causing the problem.

    As many GMs running PFRPG I use a lot of extensions, below the list.

    <extension name="Advanced Charsheet" />
    <extension name="FG-PFRPG-Advanced-Effects" />
    <extension name="FG-PFRPG-Advanced-Item-Actions" />
    <extension name="FG-Ammunition-Manager" />
    <extension name="AttackAndSpellFonts" />
    <extension name="Attack Modifiers" />
    <extension name="FG-Attack-On-Hit-Effects" />
    <extension name="FG-Aura-Effect" />
    <extension name="BetterCombatEffects" />
    <extension name="CharSheetDiceTower" />
    <extension name="FG-ClockAdjuster-main" />
    <extension name="CloseEncounters" />
    <extension name="CohortsAndCompanions" />
    <extension name="Effects Alpha Ordering" />
    <extension name="FG-PFRPG-Customized-Item-Generator" />
    <extension name="FG-Distance-Conditional" />
    <extension name="FG-PFRPG-Drain-and-Permanent-Bonuses" />
    <extension name="FG-Effects-Modify-Effects" />
    <extension name="FG-PFRPG-Encumbrance-Penalties" />
    <extension name="FG-PFRPG-Enhanced-Items" />
    <extension name="Enhanced Skills" />
    <extension name="FG-PFRPG-Expanded-NPC-Weapons" />
    <extension name="Full OverlayPackage with alternative icons" />
    <extension name="ExtraActionsPFRPG" />
    <extension name="FG-CoreRPG-Extraplanar-Containers" />
    <extension name="FG-HitMargins" />
    <extension name="FG-CoreRPG-Inventory-Identified" />
    <extension name="FG-PFRPG-Live-Hitpoints" />
    <extension name="FG-PFRPG-Malady-Tracker" />
    <extension name="MiscAnnotations" />
    <extension name="FG-Size-Changes" />
    <extension name="Spell Action Info" />
    <extension name="FG-PFRPG-Spell-Failure" />
    <extension name="FG-PFRPG-Spell-Formatting" />
    <extension name="PF1 - Spellclass Sort + notes + NPC" />
    <extension name="TemporalFixation" />
    <extension name="Tooltips" />
    <extension name="Turbo" />
    <extension name="FG-PFRPG-Upgrade-NPC-Actions" />
    <extension name="WinnowingPursuits" />
    <extension name="PFRPG_Theme_Pathfinder_Official" />
    <extension name="npc-flavors" />
    <extension name="Advancement XP v1.1" />
    <extension name="BetterMenus" />
    <extension name="CoreRPG-Combat-Highlighter" />
    <extension name="Has Initiative Indicator" />
    <extension name="CreatureLab-v1.10.0" />
    <extension name="Mirror Image Handler" />
    <extension name="MNM Buy and Sell Items" />
    <extension name="MNM Coin Manager" />
    <extension name="MNM Coin Manager Upgrade" />
    <extension name="MNM Core" />
    <extension name="Remove Effect Tag" />
    <extension name="Spell Save Font v 1.1" />

  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,325
    I haven't experienced this issue. The "rest" code is in the CharManager code, so look at extensions that change the code related to PCs.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,271
    I am not able to test right now, but I changed the rest code a bit. Does this error also occur without my extension?

  4. #4
    Thanks both! I have done some testing, looks like the culprit is Better Combat Effects. Weirdly the problem only happens if the long rest is triggered from the menu in the combat tracker. If you right click on the character sheet and select long rest it works properly. Anyway, going to post on the extension forum thread.

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